Quote Originally Posted by Altiplano View Post
And how would the game engine differentiate between deliberate tankers and someone who has simply had a bad season, failed to level up and needs training more than ever?
It's a good idea, but 1 bad season for a genuine player shouldn't result in further punishment.
Im one of those who defend that to give continuity to the game, this should not have for example a limit on the buildings, by my viewpoint would be great to have targets and see how these buildings -and the trainings etc- decrease their levels.

I was not thinking in this measure as a punishment for tankers exactly, I really think that can help those who work hard to compete.

If this should be more a punishment for the tankers then it's as simple as close it in the 2nd bad season. (except the top server level ofc. )

There are solutions for all... of course too for the relegation system that some people has been asking for during the last 5 years which can be implemented just with the rule that you loose the 6*+ players or just adapt the team to have a reserve of players that can not be used until one promotes again....