Καλώς ήρθατε στο Ελληνικό φόρουμ
http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html
The simulator controls better the scenario with closer skills.... these 700% or even 340 turns the server itself in a madness that don't know how to react, and yes, time ago the BP had a clear influence IMO; I always defended it, aprox a 13% of BP advantage gave some chances... but right now the super-oversizing of some punctual skills have broken all the sense. and nope,
Im not agree with the idea -now that we talk of "1 particular skill" oversized- of the idea of having players that, as his/her position is ST, the tackling dont matter, so "why we do not have players with only 2 skills ehh? why a ST needs run? or creativity? whats that? is he just trains 4000 hours a week to have the shooting till 500.
C'mon, some sense please.
IMO the simulation, could be better linking antagonist skills.
So-
If you wanna know how to dribble, you "should know too" how the marking is made. Unless one player is mentally so short, so MC2 = E(x)DA=Qenc/e0
So, do a average count of mixed knowledge would result in the use of the player completely.
Last edited by khris; 04-17-2018 at 07:49 PM.