Do you realize that the % is relative to a "standard AvQ" witch is used in simulation terms only to be comparative with/vS?


Again Im gonna explain:

Level 1, 5* = 20AvQ but, you see the 5* a 80%

level 2= 5* = 25AvQ still u see the 5* as 80% , now the 5* needs 25 AvQ points , and these 25 points where in L1 6* (you get it?)

So, this information, of %'s, is just "informative" "relative" and, comparative. The simulations are made using the difference between these %'s...

So the % dont matter really, because lets suppose now...

L1 5* 20 points, you go to L2... the 5* at L2 is 30 points... so, as the system is made you can not "don't lose" the %... "unless in every level, the internal AvQ is the same as in L1... so of 20 points, and thats a "absurd scenario really"... because we would have the what? 5 levels? in where all players would have what?... 9* if we keep the L1 starting team?... this would stuck the game, and would need a change in all the areas.

And the most important, for what reason? if the % is "comparative"-"relative" what means that is the "distance between 2 teams" what calibrates the simulation...