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Thread: Please Tell Us Your Top 5 Issues

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  1. #1
    MDKII
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    Great posts so far guys. I will keep this thread open until the end of the month and then round up all your answers. Keep them coming!

  2. #2
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    friendlies (both should agree to play) - all platforms
    strange results - all platforms

    (i'm not talking about single matches, im talking like stuff that happes to me atm. every match i have a vastly superior team, but i dont score more than 1 goal per match. even in a 5* avg vs 1* avg friendly i only won 1-0)
    League: 1st - 1st - 3rd - 2nd - 2nd - 1st - 3rd - 1st - 3rd - 2nd
    CL: x - Ro16 - 2nd - Ro4 - Ro8 - 2nd - 2nd - Ro16 - 1st
    Cup: x - Ro8 - 1st - Playoffs - Preliminary - Qualifying - Preliminary - Playoffs - Qualifying - Ro8

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  3. #3
    Champion Ljepoje's Avatar
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    As a T-buyer who spent&invested 1500T this season, I would like to point out a couple of things (All platforms).


    Fixed results and Non-logical outcomes: I was quite convinced that this was quite impossible or didn´t occur in T11. But I was proven wrong the last past days. This is as you know, my 4th season so far and I have been monotoring every home&away game and therefore been able to follow the commentary as well (despite the fact if it was a simply league game or an important CL/CUP game). So far I´m doing well in the CUP & CL, despite the fact that I´ve been playing against equal opposition or better, I´ve managed to win. But when it comes to the league, I´ve hade a couple of setbacks against weaker teams and lost a couple of them as well which will probably result in a missed opportunity to seize the league trophy. But it isn´t the fact that I lost, but how I lost both games. From being 1-0 up the first quarter in both games, and then go down to 1-2 respectively 4-1 (despite the 60% ballpossesion + Q-advantage and where all goals being concieved after substitutions and injuries and a commentary that doesnt state which player is taking a free kick or corner, or why a player gets injured) It is difficult to understand how you lose two games like that. It just doesn't make sense at all. This kind of "turn-overs" don´t happen 2 days in a row (and that against the 2nd and 3rd teams!). It is therefore quite obvious that I´m not supposed to win the league this season because of all non- regulation, so I don´t give a fu*k anymore. A third place will suit us fine as you please. (Feel free to check/look into the games/result, so you dont think I´m lying)


    Injuries & substitutions: Players with high condition and moral (+90%) seems to get a lot more injuries then players with low condition&morale this season (I´ve been testing it). Also, the engine seems to target your best players or keyplayers as well, so you are forced to buy/use red packs. Another thing which is quite annoying is that when you heal a player in the morning, an another one seems to get a injury during the afternoon or evening (90% of the case). When it comes to the substitutions, there seems like the subs have the ability to score, get injured, get a booking or cause a free-kick/penalty right after they enter the pitch (happens to me quite often).


    Transfermarket - negotiations - scoutlist and the U21 players: So far, the TM is a disaster and the negotiations quite useless. Since the 1th week of the season, there hasn't been any server generated 5* players. Only a couple of grandpa´s that active managers want to get rid of. The negotiations are useless since nobody is willing to accept your offer, despite if it is a good one or a bad one, why? Because nobody have the opportunity to buy new ones due the lack of server generated players/replacements. If you want us to spend money/T, why don´t you generate more players and give us the opportunity to do so?

    When it comes to the scoutlist, I´m not sure whats the point with the "list" since the "list" doesn´t offer any better solutions/players then the TM/negotiations does. Of course, they all are scouts, but they are all bad scouts and 85% of them are 24+. Seriously, who wants a grandpa in their squad? If you want us to spend 50T for a scout, then give us a real scout and not a homer simpson!

    The U21 players/academy are probably the worst "option" of the 2 above, why? First, they aren´t as half as good as my subs. Second, the "free-one" are the "worst-one" and I dont even mind keeping him. The other one, which we sould pay 21T for aren´t worth the 21T. Yes, he might be a fast trainer, but you will be forced to spend another 46T for 50 greens packs and PT him to an "acceptabel" Q-level. So, I rahter buy a homer simpson scout and spare some quality time instead.

    Stadium & facilities (lvl cap): All my facilities are above lvl 4 and my stadium will be at lvl 5 in 10 days, but I´m quite dissapointed over the fact that you made it quite impossible for us to have the opportunity to have a full stadium because of the lvl "cap". My stadium can take 13.000, but only 11.500 are allowed to attend. This means a financial loss/decrease.

    Also, what´s the point with all medical/hospital and pitch updates since the injuries seem to increase and not decrease?


    That´s all for the moment.
    Last edited by Ljepoje; 04-19-2013 at 12:22 PM.
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  4. #4
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    1. Friendlies (all platforms) - Obviously keep the friendlies, but you should not be forced into friendlies when someone arranges a friendly match. I'm sure people have most likely suffered injuries and/or lost an important match as a result. Also, allow the opportunity to arrange a time for friednlies, not have a friendly within the next 5 minutes.

    2. Injuries (all platforms) - As with others, I have noticed that my injuries have increased considerably this season, despite upgrading my stadium overall for the home matches at least. While my injury list is not that bad and that I have the tokens and red packs to cope with this, others that don't buy tokens or complete offers often are going to be at a heavy disadvantage, maybe even turned away from the game. Also, the amount needed to heal players should come down a little as well for some short term injuries for the same reason.

    3. Youth Players/U21 (all platforms) - After upgrading the youth facilities, you should not have to pay an excessive amount of tokens just to sign your own youth player in the youth academy you put the time and money in to upgrade. As an example, I paid 24 tokens for a new ST (as I could sell an older ST that was only marginally better), which is 1 shy of halfway to buying a much higher rated Scout player with an SA, which would take a lot more than the 26 token difference to train a youth player up to that scout level and get an SA (especially if you want the youth player to take full advantage of his age). I would propose either eliminating the need to use tokens to sign your own youth player altogether (preferred) or, if there is a need that tokens must be used, have it as a maximum of 9 tokens. This way, those that disregard the youth system as pointless as the season's continue (such as some of the members on here) might find it worthwhile again, while those that do not buy or complete offers for tokens can actually afford the player and not waste over half of a seasons worth of gathering the free tokens that come with the game signing their own player.

    As for the two star youth player, while you get him for free, unless you do not have the squad/quality needed/tokens/money for a new player, he is practically useless and only worth signing for free money. For this, they should still be free, but improved to a point where they might be worthwhile (basically somewhere at least in the 3* quality of the managers level).

    Lastly, unless I just haven't seen enough of the youth products yet, a bit of variation wouldn't go amiss (for example, maybe you get a player now and then that might play in DL/DC or MR/MC/AMR, or even get a player with an SA on rare occasions).

    4. App discrepencies (iOS and Android at least) - When an update occurs on both versions, it seems that those on iOS get better updates than those on Android (for example, the recent update allows iOS users to watch videos to gain extra rests and packs similar to the Facebook platform, yet the Android update only gives you the referral system. While it is not a major issue, things like this seem to give an unfair advantage just because someone is using an Apple product and another is using an Android system. Updates should be the same for both app versions unless someone can explain the reason why the updates are different.

    5. Negotiations on Apps (iOS and Android at least) - There have been a few times where I want to train a player via the app (as I am not near a computer at the time), yet I am unable to because someone has made an offer via the negotiations. This is frustrating as it seems like I can't improve my player just because someone has made an offer and I might not be able to do said training until I get back to my computer, reject the offer and improve the player then. This is not a major issue, but it's a bit long winded just to reject an offer and train a player. Simple answer would be to add the negotiation function onto the apps so that they can be looked at and accepted/rejected on the spot (or make offers for other players).
    SimplySimon likes this.
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  5. #5
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    1)GK Bug (all platforms)


    2)Variety among players (all platforms): I think that increasing the variety among players should add deepness to the game. Now there's too low difference between skills and also skills improvement of the same player. I mean: It's a bit ridicolous see Strikers 1,78 tall that have the same aerial skills than Strikers 1,95 tall. I think that players skills should be compared to players physics. so I will be glad to see Strikers whose skills are more unbalanced, not so homogenous like they are now. this will lead managers to find players on the market more suitable for their kind of playing style (ex: If I play down both flanks i will try to find a tall and strong ST with great aerial skill). Also new special ability like "aerial attacker" and "Crosses Specialist" can be added.


    3)injuries (all platforms): they are too many and they always target keyplayers or players that play on the same role


    4)Youth players (all platforms): reduce youth players cost or improve their quality to 5*stars at least


    5)Friendlies (all platforms): give us a button to reject fiendlies requests please
    Last edited by CarlTaut; 04-19-2013 at 03:27 PM.
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  6. #6
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    I just want to copy that because I agree totally with the writer about those issues:


    . friendly matches - please for the love of god make it so we will have to accept/reject friendly match requests. it will be probably the most useful thing you can add to this game right now.

    2. injuries -Ok and rather than what he says, make it easier to collect the red bags, I know you try to make this game realistic but there are too many injuries which make it not realistic at all. there are a lot of injuries in real matches that's right but they also have injury that a player comes 1 match after and good to play.. so reduce the time of injuries if they occur so often.

    3. U21 players - we invest a lot of money upgrading the youth academy so best you can do it let us get decent players out of it and without needing to spend tokens.. maybe you can add a type of player we need so it generates that particular kind of player (ST, MC etc..). My U21 pitch is level 7 and guess What ! I am getting 2 goal keepers at the same time ! @ least give us players with special ability.

    4. GK bug - as it's not getting fixed even though told long time ago it is one of the top 5 issues that need improving ( rating ).

    5. friends - Please in the support bar we want more than 15% because we have more that 30 friends cheering at some matches consider that.

  7. #7
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    Referrals iphoneAdd that to the IPHONE.

    2) Training intesnty add the automatic green bar to the IPHONE platform , so we can ajust them.
    davewootton likes this.

  8. #8
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    1)injuries.
    too many.too often.
    2)low quality players(1*,2*) perform much better than high quality ones(4*5*+).it happens very very often!!
    3)"wierd" results(worst team wins very often a much better team,team with 10 or 9 players scores goals and wins very often also)
    4)when watch the game and i try to do a substitute,it takes to long time to be done.it should be happened immediately!not after 10+ game minutes!
    5)abadomned teams!just kick them off the games.and makes normal/active team win the match by 3-0.its pathetic when i play against a team who owned by a "botrobot"!!!!
    Last edited by Diegito; 04-20-2013 at 08:21 PM.

  9. #9
    Rookie DemitriMaximoff's Avatar
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    1)Nordeus should hire more SUPPORT employee!We are having problems,but there is no one at nordeus end to spoken to...

    we talked about this with you,MDKII..You told me that maximum time to answer a ticket was 2 days...even if that was true,Nordeus has broken its own record...Ive been waiting for 4 days as you can see in the picture and today is the 5th day...this game alone is a huge individual in the online game market,if you keep failing in customer satisfaction or keep your customers hanging for days,you will eventually lose people's faith and interest in your capabilities...Ive already lost mine

    Please Tell Us Your Top 5 Issues-support.jpg

  10. #10
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    1.jersey update - update jersey for every season for free (that the simple just good enough) to see like real season.
    2.goal and assist leader - not only for league but cup and champion league and give the bonuses for the top .
    3. stadium - give more design but capacity that same for the level
    4.cheaters - that so many cheaters so did not give the change to manager that follows the rules that always lose.i hope the
    cheaters or multi account will banned.
    5.match - the match are many for one day if team in all competition .not enough for rest then the rest so long to get back
    the condition and then not enough for training.

    but anyways i enjoys this game..the great manager game ever that i have seen ... thumbs up!!!

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