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Thread: Please Tell Us Your Top 5 Issues

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  1. #11
    Newbie
    Join Date
    Apr 2013
    Location
    Slovenia
    Posts
    1
    Hi! I'm in my 30th season, so you could say I know what I'm talking about.

    1 - Unwanted friendlies: I believe the easiest solution is to add a tick box to "My Fixtures" that says "Reject all friendlies"! This way no one can arrange a friendly 20 mins before a crucial match, when your team is all set to full Morale and Condition and most importantly HEALTHY. The box could stay ticked until the end of the day and then be reset. Confirming friendlies would be a mistake, as I only play them against inactive teams who really don't care, but would become unplayable if confirming was introduced.

    2 - Generated players: Find some balance! Some levels have so many generated players on the transfer market every day that it makes selling your own players practically impossible, whereas some levels get absolutely no generated players available for the entire season.

    3 - New Cup format: I'm sorry to say this, but YOU KILLED THE CUP. Actually you made a Champions League for non-champions. You probably wanted to even out the difference in quality, but you failed - a level 10 and a level 13 team (with a few youth players in reserves) may have similar average at the start of the season, but from then on, a higher level team can buy much better players on the market and the competition becomes just as uneven as it was in the old format. Plus, you made it totally unrealistic: look at the oldest football competition in the world, the FA cup: amateurs and minnows play the strongest teams in the world and most of the times they lose, but at least they can dream. I can still remember being a beginner winning against a friend who was a few levels higher than me - oh the joy and pride I felt. But that's all gone now, as the Cup was the only competition where I could play against my friends who were not on the same level as my team.

    4 - U21 players: Signing and playing the youth players from your own academy should be encouraged, but now this is not the case. Why on earth would I pay 20+ tokens for a *** or low **** player, when I can easily buy a max quality player (or even two) from negotiations for the same amount of tokens. The only use for U21 players right now is to sell the bad one for cash and kick the good one on the street. The solution would be in improving the good player to five stars, keeping his good training ability and the price tag at about 15 T. The bad one should stay free, but at least *** quality (like free-agents) for the poor teams to use.

    5 - Communication with other players: Have you thought about adding a wall where players in the same league could interact? Or just be able to send each other a short message. FB messages have become difficult for only T11 friends as they are now sent to "other" folder. I believe talking to T11 friends, rivals, teams you want to play a friendly match against or trade players with ... would make the game even more interesting. Just imagine the trash talk build-up to a crucial league match or rants about the referee afterwards. The best way is to add a tag with a wall where everyone can post to all competitions and a new icon to team profiles (how they look like is up to you) - post length should be limited.

    6 - Training gain: Shorter (10min) trainings should have better rewards in comparison with longer (1h) ones, like they did in the beginning (a long time ago).

    That's all from me. I see some posts here from players who are level 4 and think they know everything that's wrong with this game. My suggestions are the result of over 2 years of playing hard. I hope you find some of them helpful or at least interesting.
    Last edited by Orcca; 04-19-2013 at 04:46 AM.
    Bringer and Cat Harrison like this.