There's a hole in the friendlies meanwhile we can go there, do subs before the 20' and win the 4% using players without condition.... I did a varietyof suggestions like reduce the subs to 5 or maybe 3 for friendlies....
Regarding mutansts this is a issue that comes from many updates... they existed since the non limitation in skills, or due... then the limit of 340.... then there are the FA tankers... and a training system that had holes since the beggining cause when the GK drills had to be liinked to the attributes was badly done......
I miss the V2 really.... that time when there was a regulation between skills... now every competition is differently calibrated in terms of beatability margin, and this has been done like this because yeah, the mutants have an effect and a way to reduce its impact is allow 6-7* win 9*'s....... that simple.


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