Quote Originally Posted by nikolgiorgos View Post
you miss the point.
Friendlies is the result, not the cause.
The devs should fix this broken system where mutant skills affect the gameplay.
There's a hole in the friendlies meanwhile we can go there, do subs before the 20' and win the 4% using players without condition.... I did a varietyof suggestions like reduce the subs to 5 or maybe 3 for friendlies....

Regarding mutansts this is a issue that comes from many updates... they existed since the non limitation in skills, or due... then the limit of 340.... then there are the FA tankers... and a training system that had holes since the beggining cause when the GK drills had to be liinked to the attributes was badly done......

I miss the V2 really.... that time when there was a regulation between skills... now every competition is differently calibrated in terms of beatability margin, and this has been done like this because yeah, the mutants have an effect and a way to reduce its impact is allow 6-7* win 9*'s....... that simple.