Results 1 to 4 of 4
Like Tree7Likes
  • 3 Post By khris
  • 2 Post By PricopGeorgeCătălin
  • 2 Post By nikolgiorgos

Thread: Increase exponentially the training speed of 1-2*s and obviate avq

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #3
    Spanish Forum Moderator khris's Avatar
    Join Date
    Jun 2013
    Posts
    16,358
    Quote Originally Posted by PricopGeorgeCătălin View Post
    Sadly I do not support this idea from various reasons:

    1. Will add extra knowledge needed. (The game should be kept as simple as possible if possible!)
    2. In theory, if you would have a "fresh" 2 stars players and you will compare him with a "fresh" 3 stars players on a race to become a 4 stars players with 3 positions and Special Ability, the 2 stars players will win which is unrealistic.
    3. These changes regarding the speed of training for 1* and 2* will literally not gonna have any impact on managers with a medium or low activity in-game.

    I know you have good intentions but we do not live in a perfect world. We live in Top Eleven world and we must be aware of this all the time.

    This idea in my opinion will make 1* and 2* players good for something only for those managers with tons of green packs or tokens, plus, regarding the manipulation, will still be possible just like now, with indeed a small improvement.


    "1. Will add extra knowledge needed. (The game should be kept as simple as possible if possible!)"

    Since what day the game is clear and explains to the token buyers that draws are made using avQ? I remember a girl from Bulgaria here spending 200E.*^(not T.) per seasons and complaining cause the draw system is not explained and she faced always high avQs due the system.

    Sa's functionality neither is explained. Manipulation systems, ohh wait, and the new XP gaining is not even explained in any place, because what regulates the XP gaining, that was the main AvQ was changed and noone explained it (only me sweethearts^^ ).


    "2. In theory, ..."

    In theory 1-2* will have an advantadge that now dont have and a disadvantadge that should be don't count them in the main AvQ.

    With a market regulated in the 5*, with a min of 3 and a max of 9 is like, if we have a game, and the stars system hav -2 stars compared with now.

    So:

    1-2* would be the actual 3 and4
    Market would be at 3* and the max achievable for the players would be at 7*

    This concentrates the high avQs and the lower ones as did the cup changes, when they deleted the 50% of the participants. With 64 teams and not 128 after 40 seasons facing +4 level teams finally I faced +1 levels since then.
    Because reducing the whole margin concentrates the AvQs.

    This woul add tankers with high avQs all together in all comps and non token buyers could buy 1-2* and train them fully till they reach 3* in a maket regulated in the 5*-

    In the system based in 1-7*s and amarket in 3*s, this can be interpreted as have a 60% player which is less than 60% (we know a 1% can include -20, -100, -200% skills) so, the 1% (actual60) would allow to edit players and the market would be at 60%.

    A tanker with high avq players would increase the chances to do not face these low avq managers.
    ups editin**

    "3. These changes regarding the speed of training for 1* and 2* will literally not gonna have any impact on managers with a medium or low activity in-game. "

    Low activity managers would be able to prepare a decent squad with different SAs and roles but, with a Low avQ. "Complete Low avq squad" and the system would avoid to face them vs High avq tankers so less time, more prepared and with options to have a fair league.
    Last edited by khris; 10-07-2018 at 07:34 PM.