Never has been my intention to penalize token buyers, just opened the discussion with the ideas-
1- we had recently, buggs, glitches, and exploits inside the game, which allowed a type of "abuse". Call it friendlies -use 0 condition in 10 players, and win 4%, call it the mistake when the GK drills where linked with the "new" GK skills and there was a hole there stucking XP that was not fixed imminently... call it upselling....
these are tricks, like when one played Driver 1 and inserted the trick code to avoid the police.... xD
This causes a fast XP increasing that creates a differance vs the teams that don't use these holes.
Too @lalexrus has said textually;
"Do you want to offer nordeus to pay managers money invested in players? "
and a exploiter can never be one step forward of those who invest. I really thought that we all had this point clear but seems that here some people likes to laugh at the face of those who really are investing by using shortcuts to win free XP via 70 frienlies per day.
so;
2, of course, invest can't be penalized, I mentioned the holes and the "abuse" that created mutants that will stay with us during a whole year and the "possible" need of a solution, and mentioned the point of retiring "high skilled" players that do not achieve titles "for realism" and with the intention to group as "high skilled" those free obtained mutants that actually are enjoying of skills above 300%'s.
I just opened a discussion, is not my decision at the end what the dev's will do, I believe but that some people would be more in my line being the developer of a football simulator![]()
Cheers!