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Thread: restriction how many high star % players you can have

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  1. #1
    Dreamer
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    Quote Originally Posted by khris View Post
    max. x4 9* inside the main 11 + Subs.... and 7 players 8*+ ....could work, yeah... I was mentioning time to time to close the training for 7*+ if there's no promotion... so more or less all is about limits somewhere...
    i think its about a more healthy league competition ASSOs seem to have more importance to some,i'd also strip the high token rewards from ASSOs and share it among the L/CL/CUP/SCUP
    Maybe even a default setting for how high you can have your team % so managers would be forced to have a mix it would then be about how well that manager can use his players formations tactics etc
    khris likes this.

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by iansyorkcityfc View Post
    i think its about a more healthy league competition ASSOs seem to have more importance to some,i'd also strip the high token rewards from ASSOs and share it among the L/CL/CUP/SCUP
    Maybe even a default setting for how high you can have your team % so managers would be forced to have a mix it would then be about how well that manager can use his players formations tactics etc
    It have a sense because adding a limit we decrease the value of the high avq players, what give a sense to the idea of giving tokens in the regular comps....

    Time ago somepeople was worried cause this could mean a advantadge for token buyers... actually with a game giving 900 greens for free.. and adding AvQ limits, which as I said would decrease the values and promote a more dynamic game.... then is when this is is not a advantadge exactly.... too by limiting how many 8-9*s we can have those could have a lower value, as the distance would be "achievable" easily compared with the actual situation....

    Isn't a bad thesis. lol

    we could have here a good reason to fulminate these 1000T players.... as wouldnt be a real value...