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Spanish Forum Moderator
FAs AVQ Converter/Equalizer between a 60% margin
There's a system homogenizing the stars despite the level differance, so why don't set a fair margin to play FAs more close and too, with the target to face teams in a equal conditions and preventing manipulations?
So we would set a 60% min/max. differance between teams in the FAs, and this would require a filter doing a addition of a 60% or 120% in the case of lower teams, that simple.
So:
1-60% teams get a +120% additional
61-120% teams get a 60
121%-180 get 0 in addition, so all teams would stay insid ea rank between 121-180%
So all assos would stay between a rank of 121%-180 with a 60% differance as max. which is way more open and less manipulable.
And here the definitive solution for this eternal issue.
Genius me.
Exist a 2nd formula... to convert the 1%-180% margin proportionally in a 1%-60%... which is divide AvQ by 3... and assign each one of the 1-60% to a distance assigned to the AvQ equalizer... , like 121-180 margin to be displayed...---
meaning that a 121% = 1-3% ..122= 4-6% and so....
120% would be 40%
180% would be 60%
if we assign the 60% to the -180%, this means that the 120%=40% would be converted to a 160%, and all the visual AvQ in assos could be displayed using the stars from 121-180%, all to contain the margin between less distance.
Both are so valid formulas, maybe this 2nd looks more complex.
Last edited by khris; 11-08-2020 at 12:37 AM.
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Spanish Forum Moderator
This would require to display the regular avq and the FAs avq in a live source...
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Spanish Forum Moderator
Extst a 2nd formula... to convert the 180 margin proportionally in a 60%... which is divide it by 3... and assign each one of the 1-60% to a distance assigned to the AvQ equalizer... , like 121-180 margin to be displayed...---
meaning that a 121% = 1-3% ..122= 4-6% and so....
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Spanish Forum Moderator
Why its important top keep a close and known AvQ Beatability Margin:
Once upon a time, we had a game, where the skills had a cap, and the margins were so close.
The fact that you could easily,, in a intuitive way spot the distance, allowed you to work as real manager.
You could check your team, train your good players, and see them being the differance.
Training bad players, didn't work cause we know thet the external skills affectc very slightly to the internal ones, and the training in "bad programmed players" only increases the AvQ gap between 2 teams, this, is what determines the starting match scenario, but a "bad programmed player" didn't do the differance.
Actually, with the high margins we have, what happens isn't that we create good players. Simply by pushing the whole squad with good/bad players at certain distance, fixes the scores and flips the coin by default. Not because good players by themselves, but for magin distance.
So that's why Im more follower, of the real managerial way to play, knowing, and learning how to identify good players, and starting seasons in a close ambient where the effort in this field, and ofc' the proper training focussed in the right players, makes the differance.
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