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Thread: Players Losing Condition

  1. #1
    Dreamer Fredi's Avatar
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    Players Losing Condition

    Hi Managers,

    Until Thursday last week, whole pitch pressing and man-to-man marking were using as much condition as own half pressing and zonal marking respectively. In our opinion, and we believe you would all agree with this, it was not logical. Thus, we decided to fix this and, from now on, whole pitch pressing and man-to-man marking use more of your players' condition.

    This change makes the game more realistic but obliges you to take more decisions before and during the game, the latter especially giving a match-watching Manager an advantage over an absent one. For instance, if your team leads 3-0 at the 60th minute, which means the victory is almost secured, you should consider switching to own half pressing and/or zonal marking (of course, if these tactics were not used already) in order to rest your players and start preparing for the next game. Also, if your next opponent's team is weaker than yours, you could start the match with less tiring tactics and see how it goes before you decide to use more condition-burning ones.

    All things considered, we're convinced this modification was needed and that it improves the game experience. Our intention was to bring more realism to Top Eleven and by no means to make you use more Rests!...

    Be cautious when choosing your tactics!

    Fredi
    Ercan Mehmet Minkil and Bunzo like this.

  2. #2
    Turkish Forum Moderator Ercan Mehmet Minkil's Avatar
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    This explanation was good

  3. #3
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    Quote Originally Posted by Fredi View Post
    Hi Managers,

    Until Thursday last week, whole pitch pressing and man-to-man marking were using as much condition as own half pressing and zonal marking respectively. In our opinion, and we believe you would all agree with this, it was not logical. Thus, we decided to fix this and, from now on, whole pitch pressing and man-to-man marking use more of your players' condition.

    This change makes the game more realistic but obliges you to take more decisions before and during the game, the latter especially giving a match-watching Manager an advantage over an absent one. For instance, if your team leads 3-0 at the 60th minute, which means the victory is almost secured, you should consider switching to own half pressing and/or zonal marking (of course, if these tactics were not used already) in order to rest your players and start preparing for the next game. Also, if your next opponent's team is weaker than yours, you could start the match with less tiring tactics and see how it goes before you decide to use more condition-burning ones.

    All things considered, we're convinced this modification was needed and that it improves the game experience. Our intention was to bring more realism to Top Eleven and by no means to make you use more Rests!...

    Be cautious when choosing your tactics!

    Fredi
    So does that mean when the 28 week long season, will stop aging our players 1 year (52 weeks) ? Because that would be realistic....

  4. #4
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    [QUOTE=Fredi;362790]Hi Managers,

    Until Thursday last week, whole pitch pressing and man-to-man marking were using as much condition as own half pressing and zonal marking respectively. In our opinion, and we believe you would all agree with this, it was not logical. Thus, we decided to fix this and, from now on, whole pitch pressing and man-to-man marking use more of your players' condition.

    This change makes the game more realistic but obliges you to take more decisions before and during the game, the latter especially giving a match-watching Manager an advantage over an absent one. For instance, if your team leads 3-0 at the 60th minute, which means the victory is almost secured, you should consider switching to own half pressing and/or zonal marking (of course, if these tactics were not used already) in order to rest your players and start preparing for the next game. Also, if your next opponent's team is weaker than yours, you could start the match with less tiring tactics and see how it goes before you decide to use more condition-burning ones.

    All things considered, we're convinced this modification was needed and that it improves the game experience. Our intention was to bring more realism to Top Eleven and by no means to make you use more Rests!...

    Be cautious when choosing your tactics!

    Fredi I'm losing ~40% condition a match ... Are you considering increasing the condition refresh to 10% / 3 hrs? Otherwise it is unmanageable without purchasing packs and ultimately tokens. This change is a shady move to increase revenue!!!!

  5. #5
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    this is a ridiculous change.

  6. #6
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    Quote Originally Posted by Fredi View Post
    Hi Managers,

    Until Thursday last week, whole pitch pressing and man-to-man marking were using as much condition as own half pressing and zonal marking respectively. In our opinion, and we believe you would all agree with this, it was not logical. Thus, we decided to fix this and, from now on, whole pitch pressing and man-to-man marking use more of your players' condition.

    This change makes the game more realistic but obliges you to take more decisions before and during the game, the latter especially giving a match-watching Manager an advantage over an absent one. For instance, if your team leads 3-0 at the 60th minute, which means the victory is almost secured, you should consider switching to own half pressing and/or zonal marking (of course, if these tactics were not used already) in order to rest your players and start preparing for the next game. Also, if your next opponent's team is weaker than yours, you could start the match with less tiring tactics and see how it goes before you decide to use more condition-burning ones.

    All things considered, we're convinced this modification was needed and that it improves the game experience. Our intention was to bring more realism to Top Eleven and by no means to make you use more Rests!...

    Be cautious when choosing your tactics!

    Fredi
    Sure it makes sense to drain more during a game, but 12-15 hours later on the next match day there's no reason why my 22 year old midfielder should still be hovering around 65%. The recovering time doesn't seem to match up

  7. #7
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    I changed my mind... Period... I don't like this change... Period...
    Gert Funck and pmarkham like this.

  8. #8
    Apprentice mmunger's Avatar
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    Quote Originally Posted by Fredi View Post
    Hi Managers,

    Until Thursday last week, whole pitch pressing and man-to-man marking were using as much condition as own half pressing and zonal marking respectively. In our opinion, and we believe you would all agree with this, it was not logical. Thus, we decided to fix this and, from now on, whole pitch pressing and man-to-man marking use more of your players' condition.

    This change makes the game more realistic but obliges you to take more decisions before and during the game, the latter especially giving a match-watching Manager an advantage over an absent one. For instance, if your team leads 3-0 at the 60th minute, which means the victory is almost secured, you should consider switching to own half pressing and/or zonal marking (of course, if these tactics were not used already) in order to rest your players and start preparing for the next game. Also, if your next opponent's team is weaker than yours, you could start the match with less tiring tactics and see how it goes before you decide to use more condition-burning ones.

    All things considered, we're convinced this modification was needed and that it improves the game experience. Our intention was to bring more realism to Top Eleven and by no means to make you use more Rests!...

    Be cautious when choosing your tactics!

    Fredi
    I use low pressing and zonal marking AND my players now lose 40% condition, while they used to lose 25-30%.

    Is this your realism at work?

    Just lies. You just want us to buy health packs.

    Nordeus introduced this change by the backdoor, at the end of a season, and only said something when people started complaining publicly. They just wanted it to go unnoticed.
    Team showcase: Red Stars Munich


  9. #9
    VIP spornybol's Avatar
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    so played my 2nd game of day and yet another injury you can not tell me that this increase in player`s condition has not had on a knock on effect with injuries Nordeus, how are we suppose too manage rotation of squad even if have the full 22 player quota when you keep injuring player below i have 4 injuries would have been 5 but i sold long term injured player and 3 of the injuries were today

    edit; o`k won`t let post picture but you will on English forum in the
    Players Condition - NEW thead
    Last edited by spornybol; 08-27-2015 at 09:07 PM.
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  10. #10
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    Fredi!

    Answer to this please! Ok i'm accepting your changings about condition loss. BUUUT!

    What about if my player physical attributes are much more higher comparing to opponent(s) player(s)???
    If you want to make a good simulator PLEASE CONSIDER THIS!
    I have a very good example: My country players (Hungary) having terrible "physical attributes" comparing against any good (west) european player(s)... And we are collapsing after 60-70 minutes... And real life punishing with lacking of concentrate, slowness etc...
    POINT-BLANK: punishing with goals to rival team... not to mention to rival players can run after 90 minutes, ergo they suffer LESS condition!

    CONSIDER THIS PLEASE! after we could discuss a good and logical change!

    THANK YOU!
    Last edited by Gabez Teh; 08-28-2015 at 08:28 AM.
    Cat Harrison, Gert Funck and khris like this.

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