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Thread: Why why why do I lose to poor teams

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  1. #1
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    Quote Originally Posted by Golden Boys FC View Post
    @cracicot

    This is the 2nd time I've seen you write about emotions not being written into the game, where is the evidence to support this?

    Quite clearly many have directly or indirectly shown that emotions do play a part in the game, within this thread one op talks about being 3-0 up and winning easily and then changing formation he scrapes a 4-3 win, surely that could be seen as his players not liking or being used to playing the new formation.

    I strongly believe that players/teams take time to 'learn' and get used to playing a formation and that some players (as I demonstrated in the last thread that you poo poo'd the idea of emotions playing a part in the game) prefer and play better on a certain side on Central roles DC DMC MC AMC ST.

    JMO
    Dude, no offense, but when you can show me that Deep Blue high-fived everyone in the room when "IT" beat chess Grandmaster Garry Kasparov, then I will believe that you can have programs with emotions. Until then, I will continue to believe that only the most sophisticated computers can "simulate" emotions. I think it is safe to say that T11 does not rent time on these computers. I think it is also safe to say that T11 does not yet have the sophistication necessary to simulate emotions.

    You asked for proof/evidence to support my "theory" (lol), but just the same, where is your "evidence" that emotions are written into the game?

    Do you know that this is not based on real life? You are not controlling REAL people by choosing certain options on your screen. This is NOT Gamer.

    Do I really have to provide proof that emotions are not written into the game? Really.

    IF Striker1 gets fouled by any player THEN
    Striker1 spits at the opponent AND gets redcard

    IF Striker1 gets played out of position THEN
    Striker1 sulks and calls agent and morale decreases
    AND IF Manager1 renews contract THEN player has bunga-bunga parties with Berlusconi
    AND morale increases

    REALLY?

    This could be interesting!
    Ronaldo is away and in the clear!
    Ronaldo shoots!
    But the ball skims the crossbar!
    It almost went in!
    Ronaldo runs up to the ref and punches him in the head out of frustration and then gives the crying face!
    The ref has no hesitation!
    Red Card!

    This is the extent of emotion programmed into the game. It cannot think on its own, you cannot hurt the games feelings, nor can you hurt the feelings of any player programmed into the game...because they dont have any. They cannot "learn", as you put it. Maybe, just maybe, their relative numbers can increase when played in the same position over a few games and decrease when played out of position, but if this is the case, you have to change your terminology. You have to remember this is all lines of code and numbers in a matrix. the matrix pulls out results based on the numbers that are supplied.

    I cant believe I have to even respond to such nonsense in the first place, let alone make up funny **** to make my point.

    JMHO

    Quote Originally Posted by gazbert View Post
    Nothing counts in the game apart from nordeus making money if they determine you are losing the game before kick off when they take over then no matter what you do you losing its a game that is not designed like real life I won a game 14-0 and I've had a few 8-0 9-0 and so have my friends what team ever wins 14-0 what a stupid thing for them to design

    Even Spain only won 10-0 against the whipping boys of the confederation cup so don't see how anyone on this game wins 14-0 even 9-0
    I played my friend who is level 10 I'm level 2 I did it to see the outcome he beat me 6-0 and he's 64.3 quality I was 26.7 at the time that's a realistic result but there's just no consistency which means it it slightly fixed like it or not the games great but its also a great money making con
    You mean with the quality difference being almost 40Q, you didnt beat him? That is not RIGHT! You should have won 2-0 with one player sent off with a red card and another injured in the 15th minute and not replaced. Funny how that happens more times than it should...which is NEVER!

    until i know more about this matrix that they use, I really can only say that the results are very inconsistant at any give time.
    Last edited by cracicot; 06-25-2013 at 05:42 PM.
    gazbert likes this.

  2. #2
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    Quote Originally Posted by cracicot View Post
    Dude, no offense, but when you can show me that Deep Blue high-fived everyone in the room when "IT" beat chess Grandmaster Garry Kasparov, then I will believe that you can have programs with emotions. Until then, I will continue to believe that only the most sophisticated computers can "simulate" emotions. I think it is safe to say that T11 does not rent time on these computers. I think it is also safe to say that T11 does not yet have the sophistication necessary to simulate emotions.

    You asked for proof/evidence to support my "theory" (lol), but just the same, where is your "evidence" that emotions are written into the game?

    Do you know that this is not based on real life? You are not controlling REAL people by choosing certain options on your screen. This is NOT Gamer.

    Do I really have to provide proof that emotions are not written into the game? Really.

    IF Striker1 gets fouled by any player THEN
    Striker1 spits at the opponent AND gets redcard

    IF Striker1 gets played out of position THEN
    Striker1 sulks and calls agent and morale decreases
    AND IF Manager1 renews contract THEN player has bunga-bunga parties with Berlusconi
    AND morale increases

    REALLY?

    This could be interesting!
    Ronaldo is away and in the clear!
    Ronaldo shoots!
    But the ball skims the crossbar!
    It almost went in!
    Ronaldo runs up to the ref and punches him in the head out of frustration and then gives the crying face!
    The ref has no hesitation!
    Red Card!

    This is the extent of emotion programmed into the game. It cannot think on its own, you cannot hurt the games feelings, nor can you hurt the feelings of any player programmed into the game...because they dont have any. They cannot "learn", as you put it. Maybe, just maybe, their relative numbers can increase when played in the same position over a few games and decrease when played out of position, but if this is the case, you have to change your terminology. You have to remember this is all lines of code and numbers in a matrix. the matrix pulls out results based on the numbers that are supplied.

    I cant believe I have to even respond to such nonsense in the first place, let alone make up funny **** to make my point.

    JMHO



    You mean with the quality difference being almost 40Q, you didnt beat him? That is not RIGHT! You should have won 2-0 with one player sent off with a red card and another injured in the 15th minute and not replaced. Funny how that happens more times than it should...which is NEVER!



    until i know more about this matrix that they use, I really can only say that the results are very inconsistant at any give time.
    Hahaha I laughed so hard when I read this mate its exactly my thinking there's no emotion involved at all
    Notice aswell the ref always consults his linesman for penalty decisions haha with all the money nordeus makes they should change a few of these stupid things

  3. #3
    Rookie Golden Boys FC's Avatar
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    Quote Originally Posted by cracicot View Post
    Dude, no offense, but when you can show me that Deep Blue high-fived everyone in the room when "IT" beat chess Grandmaster Garry Kasparov, then I will believe that you can have programs with emotions. Until then, I will continue to believe that only the most sophisticated computers can "simulate" emotions. I think it is safe to say that T11 does not rent time on these computers. I think it is also safe to say that T11 does not yet have the sophistication necessary to simulate emotions.

    You asked for proof/evidence to support my "theory" (lol), but just the same, where is your "evidence" that emotions are written into the game?

    Do you know that this is not based on real life? You are not controlling REAL people by choosing certain options on your screen. This is NOT Gamer.

    Do I really have to provide proof that emotions are not written into the game? Really.

    IF Striker1 gets fouled by any player THEN
    Striker1 spits at the opponent AND gets redcard

    IF Striker1 gets played out of position THEN
    Striker1 sulks and calls agent and morale decreases
    AND IF Manager1 renews contract THEN player has bunga-bunga parties with Berlusconi
    AND morale increases

    REALLY?

    This could be interesting!
    Ronaldo is away and in the clear!
    Ronaldo shoots!
    But the ball skims the crossbar!
    It almost went in!
    Ronaldo runs up to the ref and punches him in the head out of frustration and then gives the crying face!
    The ref has no hesitation!
    Red Card!

    This is the extent of emotion programmed into the game. It cannot think on its own, you cannot hurt the games feelings, nor can you hurt the feelings of any player programmed into the game...because they dont have any. They cannot "learn", as you put it. Maybe, just maybe, their relative numbers can increase when played in the same position over a few games and decrease when played out of position, but if this is the case, you have to change your terminology. You have to remember this is all lines of code and numbers in a matrix. the matrix pulls out results based on the numbers that are supplied.

    I cant believe I have to even respond to such nonsense in the first place, let alone make up funny **** to make my point.

    JMHO



    You mean with the quality difference being almost 40Q, you didnt beat him? That is not RIGHT! You should have won 2-0 with one player sent off with a red card and another injured in the 15th minute and not replaced. Funny how that happens more times than it should...which is NEVER!

    until i know more about this matrix that they use, I really can only say that the results are very inconsistant at any give time.
    PMSL

    No offence taken

    But, whatever way you try to paint it (or call it) the developer has quite obviously added code to the GE that relates to player preferences, it is quite obviously not just a case of 'the role of a dice' which determines the outcome of each match.
    Your description of ""maybe the relative numbers can increase/decrease" is another way of putting it, I chose to describe it as 'Learning & Emotions' and it would seem that the developer has coded to replicate it.

    Now don't get me wrong here, I'm not trying to blow Nords trumpet, there are many errors within the game, but I choose to focus on the positives rather than keep bashing the negatives (and yes, my friends would describe me as a 'glass half full' person), but you have to give Nord some credit (or the game developer) for coding it in this way.

    I have given a number of examples on this forum where I have seen a players performance improve/decline depending on his preference, and of course many have complained about how their teams performance has changed dramatically when they have tried to play a new formation (new for their team), so I think that their is plenty of evidence to support this belief on the numerous threads on the forum, but of course, whether you choose to believe them is obviously your choice, or whether you believe that the GE is rubbish and its all down to the role of a dice is also your choice, I choose the Glass Half Full belief.
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  4. #4
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    Yes I have realised now I won't spend anymore I not long brought 500 tokens so I have 523 I will just use them over the next few seasons there not getting another penny from me

    I do really like the game and I'm addicted I admit but what's the point me spending 2 hours a day organising my team buying young fresh talent to lose to teams that never turn up couldn't give a crap about the game and play with old grannie players

  5. #5
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    I also would bet that you will do quite well over the next few years. Being active is enough on most servers to challenge for the title in the first 5-6 seasons due to large amount of inactive teams.

  6. #6
    Dreamer Mr Mercury's Avatar
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    Maybe age is a factor? If your players are all youngsters, perhaps they're too inexperienced and aren't playing to their full potential.

  7. #7
    Dreamer jklm_37's Avatar
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    Quote Originally Posted by Mr Mercury View Post
    Maybe age is a factor?
    My first teams average age is always under 21...atm it's about 19.5...young players train harder and progress far quicker than the older ones...granted they cost more...

    I have three mid 20's scouts and they are the oldest players i field...

    Personally i don't think age has anything to do with a teams overall ability and if anything it is a good thing to have a young squad...im second in my league ...
    JKLM FC...

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  8. #8
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    Nothing counts in the game apart from nordeus making money if they determine you are losing the game before kick off when they take over then no matter what you do you losing its a game that is not designed like real life I won a game 14-0 and I've had a few 8-0 9-0 and so have my friends what team ever wins 14-0 what a stupid thing for them to design

    Even Spain only won 10-0 against the whipping boys of the confederation cup so don't see how anyone on this game wins 14-0 even 9-0
    I played my friend who is level 10 I'm level 2 I did it to see the outcome he beat me 6-0 and he's 64.3 quality I was 26.7 at the time that's a realistic result but there's just no consistency which means it it slightly fixed like it or not the games great but its also a great money making con

  9. #9
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    Howard Webb can finally take his knee pads off.
    gazbert and cracicot like this.

  10. #10
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    I'm 1000% absolutely sure emotions have nothing to do with T11. The game engine decides the result based on the average quality. I bet the morale doesn't matter and i bet the condition doesn't matter either. Why on earth would a dead tired team play better and win bigger in the second of a back to back when i'm not at home to make changes? Because nothing but quality matters. Of course, from time to time the game engine throws some shocking results just to make you think you did something wrong or your team isn't good enough and needs some improvement. It doesn't even matter if you win a 50-50 game 4-0 away in the first leg because there's always a chance to lose 7-2 at home in the return leg. And that happened, i saw it with my own eyes. In reality we don't see such things because morale matters and the losing team from the first match has already resigned. That's why we don't get to see the players' marks during games because even if we see them there's nothing we can change, the game engine has already done its job.
    gazbert likes this.

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