Quote Originally Posted by cracicot View Post
Dude, no offense, but when you can show me that Deep Blue high-fived everyone in the room when "IT" beat chess Grandmaster Garry Kasparov, then I will believe that you can have programs with emotions. Until then, I will continue to believe that only the most sophisticated computers can "simulate" emotions. I think it is safe to say that T11 does not rent time on these computers. I think it is also safe to say that T11 does not yet have the sophistication necessary to simulate emotions.

You asked for proof/evidence to support my "theory" (lol), but just the same, where is your "evidence" that emotions are written into the game?

Do you know that this is not based on real life? You are not controlling REAL people by choosing certain options on your screen. This is NOT Gamer.

Do I really have to provide proof that emotions are not written into the game? Really.

IF Striker1 gets fouled by any player THEN
Striker1 spits at the opponent AND gets redcard

IF Striker1 gets played out of position THEN
Striker1 sulks and calls agent and morale decreases
AND IF Manager1 renews contract THEN player has bunga-bunga parties with Berlusconi
AND morale increases

REALLY?

This could be interesting!
Ronaldo is away and in the clear!
Ronaldo shoots!
But the ball skims the crossbar!
It almost went in!
Ronaldo runs up to the ref and punches him in the head out of frustration and then gives the crying face!
The ref has no hesitation!
Red Card!

This is the extent of emotion programmed into the game. It cannot think on its own, you cannot hurt the games feelings, nor can you hurt the feelings of any player programmed into the game...because they dont have any. They cannot "learn", as you put it. Maybe, just maybe, their relative numbers can increase when played in the same position over a few games and decrease when played out of position, but if this is the case, you have to change your terminology. You have to remember this is all lines of code and numbers in a matrix. the matrix pulls out results based on the numbers that are supplied.

I cant believe I have to even respond to such nonsense in the first place, let alone make up funny **** to make my point.

JMHO



You mean with the quality difference being almost 40Q, you didnt beat him? That is not RIGHT! You should have won 2-0 with one player sent off with a red card and another injured in the 15th minute and not replaced. Funny how that happens more times than it should...which is NEVER!

until i know more about this matrix that they use, I really can only say that the results are very inconsistant at any give time.
PMSL

No offence taken

But, whatever way you try to paint it (or call it) the developer has quite obviously added code to the GE that relates to player preferences, it is quite obviously not just a case of 'the role of a dice' which determines the outcome of each match.
Your description of ""maybe the relative numbers can increase/decrease" is another way of putting it, I chose to describe it as 'Learning & Emotions' and it would seem that the developer has coded to replicate it.

Now don't get me wrong here, I'm not trying to blow Nords trumpet, there are many errors within the game, but I choose to focus on the positives rather than keep bashing the negatives (and yes, my friends would describe me as a 'glass half full' person), but you have to give Nord some credit (or the game developer) for coding it in this way.

I have given a number of examples on this forum where I have seen a players performance improve/decline depending on his preference, and of course many have complained about how their teams performance has changed dramatically when they have tried to play a new formation (new for their team), so I think that their is plenty of evidence to support this belief on the numerous threads on the forum, but of course, whether you choose to believe them is obviously your choice, or whether you believe that the GE is rubbish and its all down to the role of a dice is also your choice, I choose the Glass Half Full belief.