I'll second the above - the game engine is much simpler than FM. It may even be a bit more basic than CM circa early 90s...
Red arrow = player runs forward more often
Blue arrow = player drops deep more often
No arrow = player stays in position
I'll second the above - the game engine is much simpler than FM. It may even be a bit more basic than CM circa early 90s...
Red arrow = player runs forward more often
Blue arrow = player drops deep more often
No arrow = player stays in position
Team:
- Feeder AFC -
Season 5, Level 5
Records:
Season 1: League Champions (no Cup or CL)
Season 2: League Champions, Cup silver medal, CL silver medal
Season 3: League Champions, CL bronze medal
Season 4: League bronze medal, CL winner, Cup winner
Basically:
None knows for sure, as Nordeus is so retarded that he didn'gt even bother to explain. Like selling a new thing without instructions.
At the present day, none apart devs know it. Hence, everything wrote here can or won't be true.
You could say the same for almost any element of the game, like what difference does a formation make. But we can make a rough guess according to our experience
And Nordeus has given some answers relating to arrows - for example they said that while you can't play wide forwards, AML/R with red arrows would be roughly equivalent
Team:
- Feeder AFC -
Season 5, Level 5
Records:
Season 1: League Champions (no Cup or CL)
Season 2: League Champions, Cup silver medal, CL silver medal
Season 3: League Champions, CL bronze medal
Season 4: League bronze medal, CL winner, Cup winner
The only thing i can say almost for sure is that red arrows helps counters. Sticking a red upon an AM or ST will make him receive the counter's ball. SO you avoid having counters lead by your defenders or midfielders leaving the job to your real forwards.
You know that? Or you assume that?
And THAT is what seems to get so many people frustrated with T11. They assume things work like other games, and then get pissed when things don't actually conform to their expectations.
I haven't played FM, but based on what we've heard from Nordeus, what can be found by digging through the old forums and walkthroughs (via search engine), my experience with T11, and what others have said about FM, it's a certainty that T11's system is quite different from FM.
~^~*~^~ My opinions are best when taken with a grain of salt. No iodine added. ~^~*~^~
Yeah. Pretty sketchy info from nordeus. I haven't dug up anything on arrows in the old forums or website either.
My impression based on that statement "There are multiple ways to define roles in football, and the current one is the one we chose." is that T11 is different than other futbol sims
~^~*~^~ My opinions are best when taken with a grain of salt. No iodine added. ~^~*~^~
The developers only deal with numbers and then % chance of success of that player's actions.
One factor is the field grid and the other is the skill level of player and the third is the arrows.
The field grid adds or subtracts or does nothing depending on the position of the player.
If you play a player out of position, the skill numbers must go down in certain categories and this also must depend or factor on whether there is an opposing player adjacent and that will affect the % of success of what action the computer decides that player will probably take. (we do not know which)
If you play a player in position with no arrows, the skill numbers remain the same and the % success will be determined by whether there is an opposing player adjacent. If the skill numbers are greater than the opposing player, then the chances of success go up. If the skill numbers are lower then the chances go down.
If you play a player out of position with a red arrow towards his natural spot, then when his side has the ball, his skill numbers go back to normal but when the other team has possession, his numbers will be lowered in certain categories but if he has no adjacent opposition player the penalty for playing out of position should not matter.
If you play a player out of position with a blue arrow towards his natural spot, then when the other side has the ball, his skill numbers go back to normal but when his team has possession, his numbers will be lowered in certain categories but if he has no adjacent opposition player the penalty for playing out of position should not matter.
That is why you should only put players out of position in the vertical and not on the horizontal.
If you put a player in his natural position with a red arrow, he will play ahead one box when his team has possession and that will move him either in the clear or adjacent to an opposing player. If he is in the clear, his skill categories will not be affected and he will have increased odds of making the play if the ball comes to him and will have increased odds of receiving the ball from his mates. If the red arrow moves him adjacent to an opposing player, the odds of success should go down unless the opposing team has set arrows to move the adjacent player to another position with a blue arrow.
If you put a player in his natural position with a blue arrow, he will play behind one box when the other team has possession and that will move him either in the clear or adjacent to an opposing player. If he is in the clear, his skill categories will not be affected and he will have increased odds of making a play if the ball comes to him and will have increased odds of intercepting the ball. If the blue arrow moves him adjacent to an opposing player, the odds of success should go down unless the opposing team has set arrows to move the adjacent player to another position with a red arrow.
That doesn't make numbers sense????
The blue arrow must improve your chances when you are moved adjacent to an opposing player and keep your skill numbers normal when you are moved in the clear.
Unless it has nothing to do with moving the player and only has to do with giving a bonus % to your offense skills when you have the red arrow and a bonus % to your defense skills when the blue arrow is issued. Another % overall when team is set to attacking or defensive and a greater % when set on hard. The physical and mental has a corresponding % deduction when there is a team defense or offense increase.
Last edited by marsbear; 07-03-2013 at 05:26 PM.
had someone using blue for ST or red arrow DC? what happen then?
im just use blue for one of my 3 ST that have enough good stat on defense, dunno it work exactly in my head he will act as AMC.. because even im not gave blue arrow hes downgrad his ratings match, however my team lost or win the match.
For red using arrow DC ive never, anyone ever tried and would like to share?
Last edited by nordeus5; 07-06-2013 at 06:00 PM.
Hi all. What do the red and blue arrows do?