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Thread: Explanation of the use of arrows!

  1. #11
    Dreamer SimplySimon's Avatar
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    Quote Originally Posted by Morgan O'Bree View Post
    Basically:

    None knows for sure, as Nordeus is so retarded that he didn'gt even bother to explain. Like selling a new thing without instructions.

    At the present day, none apart devs know it. Hence, everything wrote here can or won't be true.
    You could say the same for almost any element of the game, like what difference does a formation make. But we can make a rough guess according to our experience

    And Nordeus has given some answers relating to arrows - for example they said that while you can't play wide forwards, AML/R with red arrows would be roughly equivalent
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  2. #12
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    Quote Originally Posted by Mosin View Post
    edit : just to clarify. every player falls back when you lose the ball, and they go forward when you retain it. There's no 'let's ignore where the ball is going cuz I'm cool like that' move. The arrow determines how you act the moment your team loses/gains the ball, not when the ball comes nearby. A winger with red will be running at their wingback the moment you gain the ball, allowing your DM/CM to try a long ball at him right after interception instead of waiting for him to get into the spot. It gives you option to time your players. Arrows can also sometimes be toxic because your Red AM could have just stuck around and distributed the ball instead of charging to their defense every time you intercept. Again, I really don't know how much of FM engine they incorporated. I'm just saying this based on FM, so take it with a pinch of salt.
    Sure there is... if you're leading and want to play safe, you tell your defenders to stay back no matter what,
    and if you play counter attack, you tell your striker to keep forward and not help with defense.

    Also, this games is just mimicking FM, and in no way anyway nearly as sophisticated as you make it...

  3. #13
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    Quote Originally Posted by Sxrenity View Post
    I really think you're looking too much into it, If you refer to my previous explanation, I assume it just makes the player either move up the field in a more attacking role, or track back in a defensive role, in other words:

    Red arrow DMC = Shadow MC
    Blue arrow DMC = Shadow DC

    Thats my experience over 4 seasons.

    All we can do is assume as Nordeus doesn't provide much in the form of a game manual, most of the stuff we know has been determined by experience and trial and error by fellow managers.
    No, he is not looking too much into it.

    The way it was explained to me by a vet was this:

    Red arrow: moves forward when YOU have possession.
    Blue arrow: moves back when YOUR OPPONENT has possession.

    Very simple.

    so a DC/DMC playing in 3-1-4-2 with red arrow:

    When opponent has possession:

    ------ST---ST-------
    ---------------------
    -ML---MC--MC----MR-
    --------DMC---------
    ----DC--DC--DC------


    When you have possession:

    ------ST---ST-------
    ---------------------
    -ML-MC-DMC-MC-MR-
    ---------------------
    ----DC--DC--DC------

    I have also been told that it is not useless to put blue arrows on defenders and red arrows on strikers:

    Blue arrows on DC - Apparently you can keep DCs from advancing and getting caught out, but they also wont go out to block the long shots.
    Red arrows on ST - Apparently you can keep STs up in the box with a more attacking mentality.

    I have been trying putting blue arrows on my left and right DC and leaving my middle DC with no arrows to test this. I consistently have the best GA in almost every season that there are no token buyers in my league.

    Otherwise, it is useless to put red arrows on STs and blue arrows on DC.

    ALSO, I heard that you put blue arrows on your defenders to keep them from running all the way up and accepting passes from your attackers. Most of the time, its a pass to an open player and its your DC who facking misses! I cant confirm this but I know there is a thread on this and someone knows for sure.

  4. #14
    Famous Morgan O'Bree's Avatar
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    The only thing i can say almost for sure is that red arrows helps counters. Sticking a red upon an AM or ST will make him receive the counter's ball. SO you avoid having counters lead by your defenders or midfielders leaving the job to your real forwards.

  5. #15
    Addicted Razz's Avatar
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    Quote Originally Posted by Paivinha View Post
    Someone explain to me a little more detail on the use of arrows?

    I know they are used to go on the attack or the defense to go!
    You know that? Or you assume that?

    Quote Originally Posted by Mosin View Post
    If this is anything like FM (which I'm pretty sure it is).
    And THAT is what seems to get so many people frustrated with T11. They assume things work like other games, and then get pissed when things don't actually conform to their expectations.


    Quote Originally Posted by Mosin View Post
    NOTE : A lot of my FM experience are mixed in. I'm sure I'm a noob in t11 than most of you guys. Take it with a grain of salt, but if the system IS based on FM, it's how the arrow works..... Again, I really don't know how much of FM engine they incorporated. I'm just saying this based on FM, so take it with a pinch of salt.
    I haven't played FM, but based on what we've heard from Nordeus, what can be found by digging through the old forums and walkthroughs (via search engine), my experience with T11, and what others have said about FM, it's a certainty that T11's system is quite different from FM.
    ~^~*~^~ My opinions are best when taken with a grain of salt. No iodine added. ~^~*~^~

  6. #16
    Addicted Razz's Avatar
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    Quote Originally Posted by cracicot View Post
    No, he is not looking too much into it.

    The way it was explained to me by a vet was this:

    Red arrow: moves forward when YOU have possession.
    Blue arrow: moves back when YOUR OPPONENT has possession.

    Very simple.

    so a DC/DMC playing in 3-1-4-2 with red arrow:

    When opponent has possession:

    ------ST---ST-------
    ---------------------
    -ML---MC--MC----MR-
    --------DMC---------
    ----DC--DC--DC------


    When you have possession:

    ------ST---ST-------
    ---------------------
    -ML-MC-DMC-MC-MR-
    ---------------------
    ----DC--DC--DC------
    Based on my experience and observation the actually effect seems to be to move the player HALF a block.
    So red arrows on a DMC would be Visually thus:
    x M x M x TO x M x M x
    - - - - - ....... - - D - -
    x x D x x ..... x x x x x

    I have also been told that it is not useless to put blue arrows on defenders and red arrows on strikers:

    Blue arrows on DC - Apparently you can keep DCs from advancing and getting caught out, but they also wont go out to block the long shots.
    Red arrows on ST - Apparently you can keep STs up in the box with a more attacking mentality.

    I have been trying putting blue arrows on my left and right DC and leaving my middle DC with no arrows to test this. I consistently have the best GA in almost every season that there are no token buyers in my league.
    I agree. I use blue arrows on my left and right DC as well, and it seems to be very effective at stopping flank attacks from AMR/AML. And it certainly reduces (but does not eliminate) the number of times that they end up far forward on attack.

    I've never really tried using red arrows on strikers

    [
    ~^~*~^~ My opinions are best when taken with a grain of salt. No iodine added. ~^~*~^~

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    Quote Originally Posted by Razz View Post
    Based on my experience and observation the actually effect seems to be to move the player HALF a block.
    [
    I am only repeating what the developers themselves intended for the arrows to work. your experience and observations seem to be a bit skewed from what the devs say and intend. Who am I going to believe...you or the devs?

  8. #18
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    Quote Originally Posted by cracicot View Post
    I am only repeating what the developers themselves intended for the arrows to work. your experience and observations seem to be a bit skewed from what the devs say and intend. Who am I going to believe...you or the devs?
    Maybe they are. The only statement I've seen from nordeus is that an AML with red arrows is equivalent to the winger position someone had asked about. Of course, it's quite possible i've missed further official information. Do you happen to have a link?
    ~^~*~^~ My opinions are best when taken with a grain of salt. No iodine added. ~^~*~^~

  9. #19
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    Quote Originally Posted by Morgan O'Bree View Post
    Basically:

    None knows for sure, as Nordeus is so retarded that he didn'gt even bother to explain. Like selling a new thing without instructions.

    At the present day, none apart devs know it. Hence, everything wrote here can or won't be true.
    Best/most accurate post in this thread, haha :-)

  10. #20
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    Quote Originally Posted by Razz View Post
    Maybe they are. The only statement I've seen from nordeus is that an AML with red arrows is equivalent to the winger position someone had asked about. Of course, it's quite possible i've missed further official information. Do you happen to have a link?

    Ask the Devs

    Here are the ones in question:

    Can we have wing positions, would be ahead of AMR and AML to each side of the strikers?

    There are multiple ways to define roles in football, and the current one is the one we chose. AMR and AML with arrows set to forward would be the wing positions you are asking for

    **** So based on this statement of the devs, you would use red arrows to have ANY player act as the position ahead of them, and blue arrows to have a player act as the position behind them. The question is when: when you have possession or not.

    I’d like to know why it is an illegal formation to have only 2 defenders. I want to play the old style formation of: Left and Right back, Left, Centre & Right half-backs, Inside Right & Left, and Left & Right Wing supporting Centre Forward. Virtually all teams used to play this way until the 1970′s. Why should I be at a disadvantage because I like this formation.

    You can either have DL and DR or centre DC to move forward (by using arrows), and let them organize the game as such. It’s very uncommon for wings now to organize matches, so it is usually done by DMC.

    **** They still dont give a 100% answer but this should be enough to confirm what I have been saying.

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