Originally Posted by
Mosin
examples:
blue arrow on defenders : they fall back even further the moment team loses ball while giving minimal help to mid.
Pro : Good at stopping longball or/and counter plays, or when having to mark that pacy player who are stacked with stats.
con : Your mid-defense line starts stretching and thins out. You lose possession.
fix : have team on defense so it doesn't stretch in the first place.
extra : but you lose control of the field in some critical areas. DM is a good idea to fill the gap, but can't help team turning into defense mode.
Red arrow on defenders : they go foward with the ball. Your mid gets crowded.
Pro : more players in mid. easier for you to retain possession.
Tradeoff : huge space behind you.
when : if you need to overwhelm their field. short pass, challenge on whole pitch, attacking.
Fix : pacy defenders or offside trap.
extra : go for it if you are sure you can contain them.
Red arrows on AM : turns them into shadow strikers.
Pro : good at breaking offside traps or getting passes from your upfront striker
con : mid starts losing possession.
striker
red : gets upfront and challenges. Whatever you do, you are gonna do it with their defender.
pro : if you can kick a ball, it's a shooter.
con : offside traps are gonna piss you off, everything and their mom is gonna get in the way when pass comes by.
when : if you can contain your opponent and your wings are dominating. Just keep pumping the ball.
NOTE : A lot of my FM experience are mixed in. I'm sure I'm a noob in t11 than most of you guys. Take it with a grain of salt, but if the system IS based on FM, it's how the arrow works.
basically
red = this player is gonna exploit this space/player only if I get the ball.
blue = oh **** backup plan.