Quote Originally Posted by Mosin View Post
edit : just to clarify. every player falls back when you lose the ball, and they go forward when you retain it. There's no 'let's ignore where the ball is going cuz I'm cool like that' move. The arrow determines how you act the moment your team loses/gains the ball, not when the ball comes nearby. A winger with red will be running at their wingback the moment you gain the ball, allowing your DM/CM to try a long ball at him right after interception instead of waiting for him to get into the spot. It gives you option to time your players. Arrows can also sometimes be toxic because your Red AM could have just stuck around and distributed the ball instead of charging to their defense every time you intercept. Again, I really don't know how much of FM engine they incorporated. I'm just saying this based on FM, so take it with a pinch of salt.
Sure there is... if you're leading and want to play safe, you tell your defenders to stay back no matter what,
and if you play counter attack, you tell your striker to keep forward and not help with defense.

Also, this games is just mimicking FM, and in no way anyway nearly as sophisticated as you make it...