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  1. #1
    Addicted Razz's Avatar
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    oh, btw: check this

    "Top Eleven Football Manager FAQ

    By the zed on official forum

    11. Injured players?
    As far as player injuries, the game started with injury statistics from Premier League, a lot of people have complained and since then that number has been reduced by 3 times.
    Also, injuries at training do depend on the age of players, the older they are the more likely they are to get injured."


    So, cracicot et al, who "called me" on it ... there's my cards.
    Called, raised, and all in.
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  2. #2
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    Quote Originally Posted by Razz View Post
    oh, btw: check this

    "Top Eleven Football Manager FAQ

    By the zed on official forum


    11. Injured players?
    As far as player injuries, the game started with injury statistics from Premier League, a lot of people have complained and since then that number has been reduced by 3 times.
    Also, injuries at training do depend on the age of players, the older they are the more likely they are to get injured."


    So, cracicot et al, who "called me" on it ... there's my cards.
    Called, raised, and all in.

    Based on the amount of injuries I have seen JUST ON THIS FORUM and what I have experienced myself on 5 accounts, the injuries FAR EXCEED those of the premier league. they say they have reduced it by 3X, but reduced it from what starting point?

    The avg amount of weeks for a team in the EPL was 155. So in T11 terms, that is 155 days worth of injuries. My lvl 6 team had 56 days worth of injuries. That is 3X less than the EPL avg, which actually coincides with what T11 is saying. BUT, I would consider myself below avg in terms of injuries for my team based on what others have experienced. I have had seasons where I have had 6-7 injuries at the same time.

    I may have exaggerated my numbers at the start of this, but I have since researched it a bit and have had to change my view on injuries. I have underestimated the amount of injuries in the EPL, but I have not overestimated the amount of injuries in T11.

    Let me put it this way: If you add up all the days for your injuries and come up with less than 155 days, then you are below the 2012/2013 EPL avg. For example, Stoke City had 80 weeks(T11 days), while Newcastle had 274!!! Remember, I had 56 days, so based on what I have seen, the injury rate in T11 is close to simulating the EPL. I really hated to say that.

    BUT, and this is a bit J-LO butt, I need more numbers from people in order to be able to get a better comparison. The only thing I can say now, is that this is not real life, and although they try to simulate real football, they need to be more consistent with all aspects of football and not just injuries. Results vs LOL teams, formations and tactics, morale, training....they really need to work on these.

    The problem is not the amount of injuries, but how they happen and when. I can take the injuries as part and parcel of the game, if you dont, you are a fool. BUT, it is just a bit suspicious when you purchase a great player and they immediately get injured in a game and then you heal them, and they get immediately re-injured. I have had that happen a few times. Not only that, but it looks like they target specific players in order to get you to waste red bags.

    Because of the suspicious actions of Nordeus and their natural corporate greed, it is fair to assume that this is programmed to happen in order to increase profits. Whether it is true that they simulate real injury statistics is still up for debate as I dont have enough statistics from T11 to confirm or deny these statements. This forum is but a small sample of the large population, but it should give enough stats to allow us an idea on whether injuries are exceeding the norm.
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  3. #3
    Addicted Razz's Avatar
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    Quote Originally Posted by cracicot View Post
    Based on the amount of injuries I have seen JUST ON THIS FORUM and what I have experienced myself on 5 accounts, the injuries FAR EXCEED those of the premier league. they say they have reduced it by 3X, but reduced it from what starting point?

    The avg amount of weeks for a team in the EPL was 155. So in T11 terms, that is 155 days worth of injuries. My lvl 6 team had 56 days worth of injuries. That is 3X less than the EPL avg, which actually coincides with what T11 is saying. BUT, I would consider myself below avg in terms of injuries for my team based on what others have experienced. I have had seasons where I have had 6-7 injuries at the same time.
    Is that realistic, or merely a perception? When your sample (those who are posting here in the forum) is skewed to those complaining, then isn't it just as likely that your personal experience is the norm?

    And am I missing something? You equate 1 T11 day to a week IRL ... shouldn't it be 1 T11 day = 10 days real life? (28:300)????


    I may have exaggerated my numbers at the start of this, but I have since researched it a bit and have had to change my view on injuries. I have underestimated the amount of injuries in the EPL, but I have not overestimated the amount of injuries in T11.

    Let me put it this way: If you add up all the days for your injuries and come up with less than 155 days, then you are below the 2012/2013 EPL avg. For example, Stoke City had 80 weeks(T11 days), while Newcastle had 274!!! Remember, I had 56 days, so based on what I have seen, the injury rate in T11 is close to simulating the EPL. I really hated to say that.
    And that's why I respect you. I'll disagree with you at times, and I think you're a bit over the top with your criticism, but you are willing to admit when you're wrong, and more important, you actually back up your words with deeds. You've posted a few very interesting threads exploring various aspects of the game, and that's cool.

    BUT, and this is a bit J-LO butt, I need more numbers from people in order to be able to get a better comparison. The only thing I can say now, is that this is not real life, and although they try to simulate real football, they need to be more consistent with all aspects of football and not just injuries. Results vs LOL teams, formations and tactics, morale, training....they really need to work on these.

    The problem is not the amount of injuries, but how they happen and when. I can take the injuries as part and parcel of the game, if you dont, you are a fool. BUT, it is just a bit suspicious when you purchase a great player and they immediately get injured in a game and then you heal them, and they get immediately re-injured. I have had that happen a few times. Not only that, but it looks like they target specific players in order to get you to waste red bags.

    Because of the suspicious actions of Nordeus and their natural corporate greed, it is fair to assume that this is programmed to happen in order to increase profits. Whether it is true that they simulate real injury statistics is still up for debate as I dont have enough statistics from T11 to confirm or deny these statements. This forum is but a small sample of the large population, but it should give enough stats to allow us an idea on whether injuries are exceeding the norm.
    Red packs and instant healing are definitely not realistic. As others have pointed out, using them for healing seems to increase the chances of a reinjury. My suspicion is that hard attacking mentality increases injury chance as well. Nailing down actual numbers for T11 will be a bitch. You'd have to track as many factors as possible of team mentality, tackling style, player condition, player morale, amount of training, how red packs are used, etc. And realistically, there are people who will, well, lie about that if the results start showing something different than they want them to.
    Jorath13 likes this.
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  4. #4
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    Dude like your name your dreaming and i wonder if your getting back handers! your stats are way off and the the injuries are not realistic in timespan against a full season. i get injuries every match at least 1. i no longer buy any packs as its pathetic to think i will keep failing for there scam without figuring it out. my upgrades are far better yet i get longer and worse injuries than when i started and far more! and not eve changed my playing style. There will always be someone like you just to say this **** to wind people up yet we all know football in real terms. its those real terms over 20 years or more than watching and knowing football which makes us all experts in a way and we know full way there injuries are far more than they need to be and it is for the basic reason like all games these days to scam you out of your earned money. because the people that run the company are not developers! but bankers and businessman! They listen to accountants and what they can acceptably screw us over with and push to a limit. people are not stupid to know this or be able to know economics 101. But pawning off those figures can be done as simply as making stuff up out of thin air. NOt even that but what your suggestion if i used the game mechanics into a real season i would only have 5 players left in the team to play with! because now i have had 10 injuries! and its only day 4! using the same play by play into the real world i would have to sack my physio and medical staff! club will go bankrupt as i wont have a playable team!

    so stop dreaming!
    Last edited by Craig Davies; 07-04-2013 at 05:26 PM.
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  5. #5
    Famous Morgan O'Bree's Avatar
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    Quote Originally Posted by Razz View Post
    oh, btw: check this

    "Top Eleven Football Manager FAQ

    By the zed on official forum

    11. Injured players?
    As far as player injuries, the game started with injury statistics from Premier League, a lot of people have complained and since then that number has been reduced by 3 times.
    Also, injuries at training do depend on the age of players, the older they are the more likely they are to get injured."


    So, cracicot et al, who "called me" on it ... there's my cards.
    Called, raised, and all in.
    you can proof me even some M.I.T. study about it,
    YOU DO NOT SEE 2 INJURIES PER TEAM EVERY LEAGUE'S MATCHDAY.
    In italy we have 20 teams in the serie A, and there are NOT 40 injuries a week. It is not nearly even half of that.


    Your statistics take place with even light fevers, hemorroids or whatever else.

    Another point: whenever you finish up your 3 subs, 95% of times one will injure.

    ANother point: the lab's construction and leveling SEEMS like a good thing when you start playing, and basically it should be. Point is that it erases short times injuries and "limits" long times duration's ones. So after i'd say 5-6 levels, whenever one player injures you know already before checking that you have 25% of chanches of the injury being 2 days, and 75% of it being from 5 days up.

    Another point: since Season two, each season my injury rate doubled, let alone that i never changed my method of training. I'd like to know how's that possible, to progress through higher leveled facilities, grass, fighting less hard tackling style teams, and cap 50 injuries in 28 days.

    Point is that the more we play, the more they raise rates.
    Craig Davies and FlyingV like this.

  6. #6
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    One of my stretching injuries was to a 19 year old, the other a 25yo.

  7. #7
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    I think you must just be unlucky, I have never bought the health packs, I only use them if it's one of my best or irreplaceable players injured and I've never run out of them, in my twentieth season now. Also as you get higher level more people have improved pitches, that must help too.

  8. #8
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    Just had 3 ****ing players injured in one game again because of bad tackles. I now have no subs.

    How ridiculously stupid and greedy is that ? It just turns people away from the game which in effect reduces revenue. False economy, counter productive...basically a terrible game.
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  9. #9
    Famous Raykco's Avatar
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    Quote Originally Posted by Barnes10 View Post
    Just had 3 ****ing players injured in one game again because of bad tackles. I now have no subs.

    How ridiculously stupid and greedy is that ? It just turns people away from the game which in effect reduces revenue. False economy, counter productive...basically a terrible game.
    So you are blaming the game engine for the hard tackling tactics of your opponent.
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  10. #10
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    Quote Originally Posted by Raykco View Post
    So you are blaming the game engine for the hard tackling tactics of your opponent.
    No not blaming game engine per say but when you do get a player injured then carried off on a stretcher you would expect the opponent to get more than a ticking off. It happens too often when in a game your player gets stretchered off due to an opponent tackle but the opponent gets a talking to. Not saying that it doesn't happen in real life but I've yet to see an opponent sent off for putting one of my players in a body bag!!! If this game engine is supposed to be based on real stats then it needs updating. As an example a 2 star DC puts 2 of my players (both 7 stars) on a stretcher. He then goes on to commit 3 more fouls with only a telling off. Finally he puts in a man of the match performance by stopping my 7 star ST S/A one on one getting a shot on goal. Now if that isn't real life gameplay what is!!!! Try telling me that happens all the time in the EPL!!!!

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