Quote Originally Posted by Raykco View Post
That is true. But I still think that quick healing and throwing the player back in too quickly, does make the risk of further injury more likely (as in real life).
Found that out in the first season so always let a recovering player build up his energy and then sub him the first game when back up to full energy and play him normally the second game and this stops him re injuring.

So it looks like if you use red packs as much as possible the game thinks your buying them and thinks its going to earn money out of you so constantly ensures you have at least 3 players injured at any given time? as my posting suggests then RIPPING loyal game players off until they stop playing. Isnt this counter productive as the business/game will lose out?

They must think it pays or they would not write it into the engine?
I am a true Yorkshireman so hate being conned and refuse to buy anymore tokens. I will try as suggested and stop using red packs but its unfair when its normally a newly purchased scout that is out for 12 days. Remember whilst he is out for 12 days he cannot improve his ability so becomes useless the following season thus making it pointless buying him in the first place.

So if scouts get injured if you buy only scouts then they are trying to get us to bid on auctions, this has also recently become a farce as I have already mentioned due to only a very few players of decent ability being auctioned per day which as you know ensures everyone is bidding on the same players. These quality players rarely have a special ability anymore so the game is wanting you to spend more tokens on gaining an ability. Someone will now probably tell me to forget about special abilities and the auctions will start offering you players? Its a bit "Chinese" as they say here, I have noticed that teams in their seasons 14 to 17 have no players with any special abilities so are they wise to this already?

Its a strange game engine me thinks Ha HA