IMO, they shouldn't. There's a simple way here to have a general guide on formation and tactics, that will help you to manage your team against any opponent. That's really what was asked in the question.
An example is, they could explain to us, what do arrows really do? Or how do players affect their surrounding area on the pitch ? Do a player affect an opponent player "diagonal" to his position, just like one right in front of him? Or right in his back? How does possession and different stats work in a match ? Just so we can answer question like, how can an opponent only have 20% possession and yet have more passes, more corners, etc... than me? I could go on with those questions, and they are all part of formation and tactics.
And most of them can be answered just with a simple guide, explaining a bit more how the game works.
There's no difference between this type of info and other concerning rating, morale, etc... at the end of the day, they all go in the same bucket, as they contribute in how well you do on the pitch.
Sure, rating, morale, condition, etc... could be more straightforwards, but not necessarily harder to grasp, or explain, and so there shouldn't be any significant distinction between them. They are all part of one bigger thing called "management".
That would be nice. I play Football Champions as well, and that's exactly how friendlies work in that game, and everyone is happy with that, : )And I remember reading somewhere that they are thinking of making friendlies where your players dont actually get injured, lose condition, or gain skill. If that is their "plan A" solution to this issue, I am all for it. I could give a **** if 35 people forced unwanted friendlies on me if it meant f!@k-all in terms of injuries and condition. Go ahead, friendly with me until you are sick with silliness, but only if that is their solution.
Well, I guess it's really a matter of opinion, : )I disagree completely. They would have come up with some lame excuse that its too complicated for our mortal minds to even imagine.
I agree with their explanation that formation and tactics are all depending on your opponent, but what I dont like about it is that they dont ever explain ORDERS.
If one sees Formation, tactics, rating, morale, and all the rest, as part of one same thing, necessary to better your game as much as possible on the pitch, then, their answer should ALWAYS be the same as the one concerning Formations and tactics, since the rest are really only different parts of one bigger thing, which isn't hard or tedious to explain if you actually "know" the answers.
I could write myself, a very clear and simple guide about Formation, Tactic, and all the other stuff, if I actually "had" the info about how they work.
You don't have to tell people how they have to manage every single match... that's not what I'm asking, and on that, I agree totally with you -- it would be a waste of time and an impossible task.
However, you can tell them the rules (like those examples I gave above; how arrows works, player influence on the pitch, etc...) And there's really nothing complicated to that bit.


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