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  1. #1
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    Quote Originally Posted by Thomasjas View Post
    No buddy, I just share a different view to you. You can roll your eyes all you want but I ain't gonna agree with you.
    I dont expect you to agree with me. I got your point and it differs from the majority. Nothing wrong with that. I totally agree with what you say about the 5% and the 3 hour min. But 10% for a 6 hour difference would make a difference as that is almost a green and when you have to spend 8-10 greens in between games, it is important if you dont have a stockpile of green bags.

    Of course, it all depends on whether or not condition makes a difference when it comes to winning. I have won 2 games this week in back to back games, surprisingly, and you know they start the second game with ~70% condition. Frankly, I am not sure anymore if anything makes a difference to the troll engine. It looks almost like something similar to a D&D percentile generator and the engine sets the numbers for win, draw and loss and its a roll of the dice. but then it would mean that the in-game simulation would be pre-generated (which I still believe happens to a degree) and its just a bunch of dice rolls to determine who scores and who gets injured.

    Thats how simple this game is but it has so much window dressing that you just cant tell. I can see the similarities, I can guess that it might be programmed that way, but unless someone comes out with the code or someone from nordeus spills the beans, I will have to wait until this game goes under or someone cracks the code before I know for sure.
    Mohamed Sultan likes this.

  2. #2
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    Quote Originally Posted by cracicot View Post
    But 10% for a 6 hour difference would make a difference as that is almost a green and when you have to spend 8-10 greens in between games, it is important if you dont have a stockpile of green bags.

    Of course, it all depends on whether or not condition makes a difference when it comes to winning. I have won 2 games this week in back to back games, surprisingly, and you know they start the second game with ~70% condition. Frankly, I am not sure anymore if anything makes a difference to the troll engine. It looks almost like something similar to a D&D percentile generator and the engine sets the numbers for win, draw and loss and its a roll of the dice. but then it would mean that the in-game simulation would be pre-generated (which I still believe happens to a degree) and its just a bunch of dice rolls to determine who scores and who gets injured.
    Totally true buddy. On a different tack, I also missed watching a few games this week when I was away, one day I had about a 35 minute space between a league game and Champions league game so didn't get to change my squad around. Guess what - I won all my games whilst I was away!
    The first day back when I got to watch my game I got beat 1-5 at home. Sometimes it's best not to second guess how this game works..

  3. #3
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    Quote Originally Posted by Thomasjas View Post
    Totally true buddy. On a different tack, I also missed watching a few games this week when I was away, one day I had about a 35 minute space between a league game and Champions league game so didn't get to change my squad around. Guess what - I won all my games whilst I was away!
    The first day back when I got to watch my game I got beat 1-5 at home. Sometimes it's best not to second guess how this game works..
    But that is the point, that we have to guess how the game works. We know how Football manager works, because we get instructions and tutorials, but we have to guess at how this game works, and this goes against what is normal for a football manager game.

    the fact that we cant explain the most simplest things in this game leads me to believe that they, nordeus, cant explain it either, or they simply dont want us to know. Why that might be, I havent the foggiest, but it just leads to more questions nordeus cant or wont answer.

    Transparency. nordeus, look into it.