I dont expect you to agree with me. I got your point and it differs from the majority. Nothing wrong with that. I totally agree with what you say about the 5% and the 3 hour min. But 10% for a 6 hour difference would make a difference as that is almost a green and when you have to spend 8-10 greens in between games, it is important if you dont have a stockpile of green bags.
Of course, it all depends on whether or not condition makes a difference when it comes to winning. I have won 2 games this week in back to back games, surprisingly, and you know they start the second game with ~70% condition. Frankly, I am not sure anymore if anything makes a difference to the troll engine. It looks almost like something similar to a D&D percentile generator and the engine sets the numbers for win, draw and loss and its a roll of the dice. but then it would mean that the in-game simulation would be pre-generated (which I still believe happens to a degree) and its just a bunch of dice rolls to determine who scores and who gets injured.
Thats how simple this game is but it has so much window dressing that you just cant tell. I can see the similarities, I can guess that it might be programmed that way, but unless someone comes out with the code or someone from nordeus spills the beans, I will have to wait until this game goes under or someone cracks the code before I know for sure.