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There is one thing i don't totally agree with.
You all talk about 30% hc training, but not every time you make a 30 hc training your player will train the same way, in my opinion, you need to take in consideration the amount of condition the player lost during the training...
For exemple player A would train 140 pts but lost 20 condition.
Player B train 120 pts but lost 16.
Player B trains faster than A, because for the same amount of condition lost, he would earn more training points.
And moreover, you need to train player for quite a few times in order to get relevant datas.
Personnaly, i made an Excel sheet with all my players, i write in there their condtion before and after training, the amount of training points they earned, then every time i make a 30% training (never use HC ones) i write all that infos in there, and it gives me a graph like this one:

Here's how my excel shhet looks like:


Last edited by Jonathan Caillier; 03-31-2014 at 11:49 AM.
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