Firstly, 8 and above for all 11 players - impossible. I think July or Mo once had a team full of 8 except for one or two 7s

Secondly, for GKs it is much harder. 6 rating doesnt mean he is not good. For me if my GK keeps making saves and helps me win matches with a save on a few occasion I would keep him. If he goes days without making a decent save then I'd look for another GK. Sid & I were just talking abt GKs earlier.. lol...

It is given that wingers & strikers are the "star" of T11. When I mentioned earlier about key players I was referring more to these two positions. They make a lot of difference. Having an average winger and outstanding winger is the difference between a win and a loss. So is having decent MCs that provide cover to your defence.

Also, if you have not noticed, and I am sure this is true for many, a lot of time where you lose a match, your MCs are the ones who have 5-6 rating but your defence has probably 7 on average. So a decent MC is needed. Wingers will help score you goals when your striker isnt scoring. I always invest in good wingers. Some may say they are over powered in T11 but then, wingers are in truth, backup strikers.

When I buy players, I make sure I get a decent winger first, a couple of decent defenders, a good MC and lastly, a striker.