Am I the only one that use a magic 8 ball? Only at lvl 2 but it have worked great so far
I speculate it might be a sum of two terms.
One term is the player's current playing ability which would factor in quality.
The other term is the player's potential or possible future playing ability. This part would factor in the player's age, quality, and a training speed multiplier that would range from 0-3.0. Have you seen a training speed faster than three times an average trainer?
If you plot the quality and market value of 34 year olds (this would hold age constant and possibly remove the potential quality term), you may be able to fit a line to the curve and come up with an equation.
Are you an engineer, Andrew? Very clever idea, that.
Expressed above is my own opinion. ☻ Your results may vary.
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Close, but I was not practical enough during undergraduate to be an engineer. I chose to study the impractical engineering that is physics. Thanks for the kind words.
This is the part of these games that I love. I like to try to figure out how the game engine works and then maximize performance. The sports angle just adds to the fun; even when it is a sport about which I know nothing. I need to start asking more questions on the tactics and formations board.
updated the site finally:
now you can not only check a single players quality, but your whole team. it will give you a unique team id that will reload your team each time you visit the site!
also there's a team training calculator which tells you how low you can train your team but still let them fully recover before the next match..
www.topelevencalculator.com
enjoy