I wonder if adding skill points to one of 3 skill trees much more than in other two skill trees can improve player performance... I tried with attacking skill tree and some physical and it didn't work... players are not any better in performance...
I wonder if adding skill points to one of 3 skill trees much more than in other two skill trees can improve player performance... I tried with attacking skill tree and some physical and it didn't work... players are not any better in performance...
I try to keep all 3 even, seems to work OK
I always train the speed till have 9 stars. Im happy with that :3
defence = defence, attack = attack and midfield depending what position they play i`e MR/ARM attack MR/DRM defence - MC/ACM attack MC/DCM defence, so mix and match
15 Titles
10 Runner-up
5 Champions league
2 Runner-up
4 Cups
2 Runner-up
1 Treble
Expressed above is my own opinion. ☻ Your results may vary.
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[SIGPIC][/SIGPIC]
Like Cat said. I tend to upgrade their attack but also their Pysical & mental stats. As they're the ones making the plays, they need to create and also be fast in the midfield to be able to pass or even get through the defense.
If you notice, an MC usually has only 1 position like ST so I was thinking because playing 4-4-2 most of the times, I wish that arrows could always working so to have an MC with blue arrows (like a MC/DMC) with defense characteristics and another MC with red (like a MC/AMC) with better attack.
You know, like in real football.
You can assign their points to that effect.. my MC's are I guess you would say red arrow always on.
Expressed above is my own opinion. ☻ Your results may vary.
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[SIGPIC][/SIGPIC]
Think about how you want them to play and give them the skills to do it. Its not bad to let Defence lag on some players (after all they might be 5*/6* on attack and physical and still decent defence at 4. But *imo* if you find yourself thinking a player will "cover that flank" or "defend v that player" then at least make sure he's capable.
PS. I *think* the probability of using skills skew from back to front anyway (with a balance in central midfield rank) so that sets a base Raise or lowe Def and Att based on what you want - I like Phys & Men to be at least 'at Q'..