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Thread: MC - Defence, Attack or Physical/Mental build?

  1. #1
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    Question MC - Defence, Attack or Physical/Mental build?

    I wonder if adding skill points to one of 3 skill trees much more than in other two skill trees can improve player performance... I tried with attacking skill tree and some physical and it didn't work... players are not any better in performance...

  2. #2
    Dreamer
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    I try to keep all 3 even, seems to work OK

  3. #3
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    Quote Originally Posted by Pete Cresswell View Post
    I try to keep all 3 even, seems to work OK
    It didn't work for me... Almost all MC had average rating worse than 7.00 (I'm happy when they are rated 7 lol)

  4. #4
    Spanish Forum Moderator khris's Avatar
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    I always train the speed till have 9 stars. Im happy with that :3

  5. #5
    VIP spornybol's Avatar
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    defence = defence, attack = attack and midfield depending what position they play i`e MR/ARM attack MR/DRM defence - MC/ACM attack MC/DCM defence, so mix and match
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  6. #6
    English Forum Moderator Cat Harrison's Avatar
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    It depends on your formation & orders. I do not ask my MC's to play a lot of defense, I have plenty of D & DMC's for that.

    MC - Defence, Attack or Physical/Mental build?-mcs.png
    Expressed above is my own opinion. Your results may vary.
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  7. #7
    Dreamer El Duderino's Avatar
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    Like Cat said. I tend to upgrade their attack but also their Pysical & mental stats. As they're the ones making the plays, they need to create and also be fast in the midfield to be able to pass or even get through the defense.

  8. #8
    Greek Forum Moderator nikolgiorgos's Avatar
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    If you notice, an MC usually has only 1 position like ST so I was thinking because playing 4-4-2 most of the times, I wish that arrows could always working so to have an MC with blue arrows (like a MC/DMC) with defense characteristics and another MC with red (like a MC/AMC) with better attack.
    You know, like in real football.

  9. #9
    English Forum Moderator Cat Harrison's Avatar
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    You can assign their points to that effect.. my MC's are I guess you would say red arrow always on.
    Expressed above is my own opinion. Your results may vary.
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  10. #10
    VIP Buffs Mad's Avatar
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    Think about how you want them to play and give them the skills to do it. Its not bad to let Defence lag on some players (after all they might be 5*/6* on attack and physical and still decent defence at 4. But *imo* if you find yourself thinking a player will "cover that flank" or "defend v that player" then at least make sure he's capable.

    PS. I *think* the probability of using skills skew from back to front anyway (with a balance in central midfield rank) so that sets a base Raise or lowe Def and Att based on what you want - I like Phys & Men to be at least 'at Q'..

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