+1

I really don't want to be spending any more time while in-work (I probably already do too much) on a game.

Halving the season time will also force people into the transfer market twice as frequently*. So token budgets are going to be stretched unless there are changes to token availability.

Quote Originally Posted by Maxtax View Post
I vote No. I can find several reasons for that. But i will say what comes first in my mind when i saw this new suggestion. Managers are used to this daily and monthly cycle of TE and in many cases have adjust their free time schedule to it, so do I, I consider it as a vast change which experiments with the habbits and preferences of TE managers and also with the kind of ppl who are playing the game. A more fast gaming to the allready fast TE might means a complete change of ppl playing it (long term managers to be replaced with other fast short term players) endangering the main concept of TE as a casual game.

* One way around this could be to tweak training speeds, so players can last a bit longer on teams as they age, rather than fading from starter to bench to reserve in 3 seasons as they mostly do now.