In my country we have an expression saying “the chicken create the egg or the egg create the chicken “
The player with bad motivation condemned the team or the team (I mean the whole picture – Q/formation/orders etc ) lost the game and we saw in the visualization of the game that one or two players did the damage (with getting a red card, having bad rate, loosing a penalty or else).
I believe it’s the second. Why ?
-The program is too simple to consider all these factors/details we ‘re thinking and many more like : The speed of AML is bigger than the speed of the oppo DR so he has advantage.
I never had a player with a rate below 5 and 5 is very rare (only a GK I had, who was getting continuously 5 when I got the “Unbeaten” achievement ). I always had a good 5* team and even 2-3 players (occasionally free agents) I used in some easy games had rates of 6-8.
I ‘ve read here and there in the forum about hidden values/skills but I didn’t understand anything. The problem is that we don’t know for non hidden values like skills (Defense/Attack/M&P skill points), special abilities or use of the arrows .