Originally Posted by
Amane Ito
You totally missed my point. It may be hard to notice, but if you are against an opponent 3 or more stars higher than you in a competitive match, you can lose more than 40% condition in a 90min game, something won't happen if you are playing against similar quality team.
The same effect works either way: If your team play a match against lower quality opponent you will lose less condition (and therefore less progress) in one match.
Friendly matchs cost much less condition compared to competitive match but the effect is still quite noticable.
I think the condition cost is directly related to the fitness stat of a player. If you focus stats on physical and mental on one the player will generally lose less condition per match compared to his peers. A more active player (frequently showing plays) will lose condition faster, for the most part it's quite random. A player getting bad form usually don't lose much condition in matchs.
It doesn't matter how much condition is lost in a match if you are going to train your players anyway.