lol i prefere to buy a scout with 50 tokens not to buy green boosters... rise your hole team not only 1 player !
lol i prefere to buy a scout with 50 tokens not to buy green boosters... rise your hole team not only 1 player !
Thank you for all your replies.
Very good analogy and reasoning.
KataBeachBoy I wld luv to train GG too.
So final conclusion - Scouts
But problem is my Scouts list currently 18 players
GK (2) - 22 yo and 28 yo
DC/DR (1) - 28 yo
DC (3) - 28 yo, 29 yo, 28 yo (1 with DMC)
MC (4) - 27 yo, 28 yo, 29 yo, 27 yo
DMC/DMR/DML (2) - 26 yo, 28 yo
DML (1) - 29 yo
AML (2) - 28 yo, 28 yo
ST (3) - 26 yo, 28 yo, 29 yo
Season 14 - Level 14
League Champions: Season 3/4/7/8/10/11
Cup Winners: Season 3/4/6/9/10
Champions League Winners: Season 2/4/6
Another thing related is that usually Scouts performs well. I just question the personal skills points system because Scouts are all rounded in all 3 fields. Comparing personal skills some of the scouts don't match players that you train and distribute the points the way you want. For example my 5* ST is better in Attack and Physical than the Scouts which in real life and everyone's mindset is enuff to be asked of a ST. If all around is the right way of training then why I need to distribute points myself? Or if its other way around then only MC is worth the buy.
It seems like the average training speed for an 18 y.o. is about double of a 22 y.o. scout, A big advantage of buying an 18 y.o. will be that he will be in your team for 4 more seasons than your scout if you kept him at a 6*/7*+ quality with the help of some power training each season.
*Retired From Top Eleven*
And you can focus the skill points on what you think is important. have you figured out about all around balanced or individual aspect focused which one is better for skill points?
Yah! Sadly I feel the same but I just can't do it because it don't make sense to me. So annoying when it Seems like my ST is playing in illegal position because he lacks defending skills.