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Thread: How does captaincy affect your player and team?

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  1. #1
    Dreamer
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    Quote Originally Posted by nikolgiorgos View Post
    So my friend Amane, I wonder in which way you 're making experiments ?
    Friendly doesn't do it. Friendly is incompetitive, the effect of it is similar to training which means the form will natually improve if you play friendly games. Even a bad form player will get his form fixed in a few games, making the test invalid.

    In order to keep a player in low form, he must keep playing as much competitive games as possible so that there is no chance for his motivation to recover.

    Another problem of a low form player is that he have negative effect on other player's form even when he is not the captain. But if you name him the captain, the result is so disastrous it is difficult to miss.

    I had entire seasons dedicated to experiments as I refused to use a single token for a period of 10 seasons.

  2. #2
    VIP Gert Funck's Avatar
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    Quote Originally Posted by Amane Ito View Post
    Friendly doesn't do it. Friendly is incompetitive, the effect of it is similar to training which means the form will natually improve if you play friendly games. Even a bad form player will get his form fixed in a few games, making the test invalid.

    In order to keep a player in low form, he must keep playing as much competitive games as possible so that there is no chance for his motivation to recover.

    Another problem of a low form player is that he have negative effect on other player's form even when he is not the captain. But if you name him the captain, the result is so disastrous it is difficult to miss.

    I had entire seasons dedicated to experiments as I refused to use a single token for a period of 10 seasons.
    I would like to know what you base this, in may view invented, premisses and hidden attributes for the game?

    In my opinion you are putting personal emotions and real life parameters into a game, that is by fare not that complex
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