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Its the 'Similar Quality' aspect of the draw that makes it more predictable and allows for Q manipulation. You can't have a level playing field where a manager who improves his team (say 6*) for League and CL can not improve his team through the TM but a same level Manager 3 levels higher can suddenly bump it up 10Q on day1.
I started Q (mini) manipulating after getting fed up with meeting 3 levels higher teams (but performing not bad) and then trumping it all with a 4 level higher Cup (even though I managed to place 2nd) God Bless my 'aggressive' Def c-a.
Making it purely for a level range and drawing randomly (but with a %age from each level in the range) would imo make it less predictable. The horror draw would be more horrific but the possibility of a lucky draw would exist and the chance of scratching and biting to glory a bit higher.
For Example: Cup has 3 (or 4) level range [25% Lvl X-1, 50% Lvl X, 25% Lvl X+1] - teams have a chance of being in the higher level bracket or lower and each level has the chance of containing high or low q teams. It has the potential to provide bigger Q differences in some cases and be more brutal but rare. If however the levels were set (ie a cycle meant you knew which Season would be your Top Level season then some players would plan for that so a truly random 3 level spread might be an organisational nightmare numbers wise).
But its a no win for Nordeus because of the * and TM mechanic in the game.
No matter what they do there will be an 'exploit' and gamers will find it and use it.
The only truly 'fair' option is strict level based Cups but that would offer little difference between CL and Cup - boring.
Last edited by Buffs Mad; 06-19-2015 at 10:59 AM.
Reason: For example
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