Arg! I am a little disappointed about your spelling
Oh there are many thought/strategies about adding skillpoints, and I can see some are already mentioned. Sorry if repeating them.
Reasons for manual adding skillpoints according to Funck
- Keeping players at negotiation level (one before next star)
- Adding more skills to the players natural role Defence/Mid/attack
- Adding at least 5 points more to Physic (after suffering extreme injuries - tip by Cat, seems to work)
- Adding extra to players SA skills fx shooting finishing for FK etc.
- Adding to SA before skills (when I seldom train SA)
- To keep low rating reserves in squad, adding to role and SA, also making them attractive for Nego
- I like to save up and add them at once, then you can decide at that time, instead of planing what will maybe happen. After the likely cumming of auto add I have begun adding at flow.
- Sometimes a better player pops up and then allocated points could have been wasted.
- Keep player under next star, at my level a newly gained star makes player unsaleable on auction
I might add things if they come to mind
by the way IMO a few excellent players are better than a team of good players
I see this game a bit D&D like, so it is all about raising the % of the dices going your way
And I would like to add, that I believe that many of these bullets, can be transfered to the new system by selecting focus of skillpointsif you can unselect and chose another, for obvious reasons I haven't tried that yet
I was asked about My opinion and I have answered![]()