I play OOP players when I need to. I also test players OOP to see what they are capable of so that when I need to I have more chance of getting it right.
For me the key is to think in terms of compatible roles - MCs at DMC are a particular favourite.
And I agree with Cat, there is a minor yellow penalty of a couple of % compared with around a 10% possession disadvantage for red and things to watch. On things to watch out for I'd add that you should look out for any impact the OOP player has on neighbouring players....but you should do that in general anyway.![]()