Here's a MYTH. Stretching before a game makes injuries in the game less likely. IRL, yes. In TE, my guy got a 5 day injury from stretching last night.
I always knew stretching could cause an injury. Well, not always, but since it happened the first time. It's just a 10/3 training option (in addition to the 20/6, 30/9 and 60/18, the latter available in web app only) with an arbitrary label. Now, if I knew that each training option has the exact same chance of injury, I would stick with "practice match" for 30/9 gain or "practice match on hard" for 60/18 gain. But Nordeus warns us that training on hard has a higher chance of injury. By that rationale, the lightest training option should have the lowest chance of injury. In practice, this is my second injury (and a severe one) from stretching. I don't recall how many injuries I got from "practice match" or "cardio", but not many more. Perhaps the injuries from stretching just stick with you more because it seems so unfair.
This has nothing to do with TE mechanics, but I wonder if IRL it is possible to get an injury from stretching.![]()
Last edited by ponzu; 01-13-2016 at 04:05 PM.
I usually give my players a stretch before matches, best order is cardio stretching then match training imo. Makes sense if you've ever been on a pitch. I've seen broken legs from cardio and acl tears from stretching in this game, nothing surprises me
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That's rather superstitious of you, IMHO. All it does is lowers their condition 3% right before the match. I try not to have any players on the pitch who have gone yellow -- both for fear of injury and because I assume their performance is reduced. That could be another MYTH to be busted. I try not to start any player who is below 92-94%. Could be a superstition of mine.
Only in real life.
Me, too. All the proof I personally need that "stretching" is nothing but a label for the 10/3 training option.
That's a myth. It's a question that I read some other times and it has been answered. But it's so obvious for every one to see that, because every one is buying new players almost every season so can see that some players playing good from the beginning, some others later and some never. It's a lottery.1. Newly acquired players need time to "gel" with the club and achieve their full potential. They may play poorly at first for no apparent reason. (I think it's plausible)
Beyond the Myth -
A new created team need time to perform well ?
I 'm not talking if you buy 11 players and pump them to 7-8* but a team with 5* players from the market.
It happened many times to me so I believe that it's something more than coincidence. This season, I 'm starting with a new lv1 team, I bought 12 5* players, and hardly can win 3* bot teams .
The thread is still open and alive, so I 'm waiting for more opinions.The suggestion is to keep the first post updated with the myths that have been tested/discussed. There are currently only four myths listed in the "resume", even though there are 8 pages of discussions. I think inconclusive or "in progress" myths should also be listed.
All those things about training and fast trainers, have been answered in my Guide. I know, it's boring to read so long thread but it's also boring to me to repeat the same things.
So far, training and fast trainers is one of the few things of the game, that are so clear and steady.
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yes, many times it doesn't affectMyth, my team last season beat the leader group without bonus.
Myth is too, the highest level do not suppor my team in home!
Myth, and so F@#$%ing Myth is, on highest academy do not leave a plaets for main team!!!!!!
yes, I wrote about that. Facilities doesn't affect training and injuries.If i have, will be destroyed he academy and hospital. With highest level hospital, i have a injury from 5 to 18 days!!! WTF?
Καλώς ήρθατε στο Ελληνικό φόρουμ
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