Results 1 to 10 of 13
Like Tree4Likes

Thread: Crazy training mixes

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Apprentice ponzu's Avatar
    Join Date
    Dec 2015
    Location
    The OC
    Posts
    283
    Let's get to the basics of the new training system, or rather, to our understanding of it. Perhaps neither you nor I know the answer and we can just offer our best guesses Perhaps it will take Nik and his labs to work out the answer with any degree of certainty.

    What do you think it means that Set 1 includes skills A, B, C, D and E?

    If player X were to take Set 1, and player X has all 5 skills applicable, do you think it means that he has a 1/5th chance of improving skill A, 1/5 for skill B, 1/5 for skill C, 1/5 for D and 1/5 for E?

    Or that he will improve all 5 skills by 1/5th?

    Now, let's consider player Z who only has skill E applicable. He does the same set.

    Does he have a 1/5th chance of improving skill E and 4/5 of wasting his time (well, condition really), or does he have a 100% chance of improving skill E? Obviously, proportionately to his trainability and to to the stated intensity of Set 1.

    Not talking combinations, repetitions, bonuses, trainability, any of that good stuff, just one player, one set, 5 skills, one round. What is the expected gain for an average player, in your experience?

    You said to read the reports, but I don't understand them now that SPs have been replaced with %. For example, if a player did a set and no result is shown. Does that mean he has had zero progress? Or does it mean his progress does not reach a full % point and is banked towards the next practice?
    Team Orange Roughies | Last season league winners, Cup and CL finalists | Season 11 | Level 11

    TREBLE wins: 1
    League: 7
    Cup: 2
    Champions League: 2

  2. #2
    Famous HoofDaddy's Avatar
    Join Date
    Apr 2015
    Posts
    1,389
    Quote Originally Posted by ponzu View Post
    Or does it mean his progress does not reach a full % point and is banked towards the next practice?
    This one. All skills have thresholds they must pass in order to increase. It's not a 0 and 1 situation, they likely retained the 0-100 scale of previous training bars. Difference is that all skills have them now, it's why you don't see many increases on very easy/easy training activities. So just imagine 15 training bars instead of one, that's how it is now. Allows for greater customization of players rather than skills levelling according to a preset algorithm. Not sure how this applies to new positions/SA training, however. My guess is that defensive positions level from defensive training and attacking positions level from attack training. Physical stats were still increasing on release even when a player had a position/sa in active learning. No clue about SAs except that they may be related to the individual stats they enhance. happy I've got sa's on most of my core players now so I won't have to test it blindly in the first season of this patch. Which was also planned, btw.
    Last edited by HoofDaddy; 02-16-2016 at 06:00 AM.
    Renamed to Bolton Wanderers Season 27.
    League Winners: 3,5,8,16,21,24,26,30,31,40
    Cup Winners: Seasons 10,25,28,35,40
    CL Winners: Seasons 19,23.37,
    Nivea winners; Season 30,41
    The Hoof is the Proof.