This one. All skills have thresholds they must pass in order to increase. It's not a 0 and 1 situation, they likely retained the 0-100 scale of previous training bars. Difference is that all skills have them now, it's why you don't see many increases on very easy/easy training activities. So just imagine 15 training bars instead of one, that's how it is now. Allows for greater customization of players rather than skills levelling according to a preset algorithm. Not sure how this applies to new positions/SA training, however. My guess is that defensive positions level from defensive training and attacking positions level from attack training. Physical stats were still increasing on release even when a player had a position/sa in active learning. No clue about SAs except that they may be related to the individual stats they enhance. happy I've got sa's on most of my core players now so I won't have to test it blindly in the first season of this patch. Which was also planned, btw.


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