Originally Posted by
Buffs Mad
Rock Paper Scissors or Weak Neutral Strong or whatever are popular bases for game mechanics.
However imo its not suitable for a T11 model. T11 seems more lick and action/event based similation where the success or failure is based on numerical comparisons that are modifird. Think more of Dungeons and Dragons type mechanics. Compare your attacking stats (weapon, strength accurracy etc) v my defensive stats (constitution, agilty, etc) for each critical action/even. The weak neutral strong are just additional modifiers in the calculations.