Luck, roll dice, rng (random number generator), good day/bad day, what ever you call it, this thing it’s one of the major factors which affect the result of the a TE game.
As I said in another thread, those are some other factors.
But what exactly is luck or other hidden factors and how affect the game ?Major things
- High quality of players, in a good form, with a good "chemistry"
- Presence (and right coaching) of the manager
- Luck/roll dice
Minor things
- Formation
- Individual orders
- arrows
- ball possession
- supporters
- victory bonus
- training bonus
- special abilities
- morale
- condition
Let’s see some examples
The roll dice
It’s very possible that there is a roll dice in the duels between the players.
For example an attacker vs a defender or a GK.
Maybe our ST has much better skills but here comes the roll dice which changing the final numbers of the battle. Of course if our player gets a 1-2 and the opponent gets a 6-6, we ‘re gonna loose and a special ability of our player can’t help much.
This procedure is common from the old times, when people was playing board games. Later it passed also in pc - rpg/dungeons and dragons style games.
I ‘ve played some of them (like Forgotten realms- Baldurs gate or Icewind Dale).
Our hero in this case, has some characteristics which we developing as he level up and as we play, we find more and better weapons and armors but when an attack or defense is coming, the roll dice adds or subtract points.
Of course we don’t know the range of the dices in TE but it seems some times, a team can win or loose from an opponent who has 2* difference.
Wheel of Fortune (WoF)
It’s also a popular lucky game and here is my theory about top eleven.
In every game there is a WoF which choose the most important factor who will affect one game.
Sometimes it’s the quality but sometimes the WoF ignores the q of the teams.
Sometimes it’s a good formation but in some other games formation doesn’t affect at all.
We can see many games where one team is using the most inappropriate formation but the game calculation still ignores it and don’t penalize it.
Some times happened (almost to every one) to play a game with our players having very low condition (this can happen when we had two games in a difference of 3 hours and we couldn’t log in to replenish the condition or to make some subs).
Still the team played good and the players performed as condition had no effect to them. Same thing with some player who had a zero morale but still had excellent performance.
Slot machine
Another popular game of luck. When we have a combination of the symbols. When do we have this lucky factor ?
Don’t know, maybe when a player of a much weaker team, gives an assist to his (also weak) team mate and his scores against our super Goalkeeper ?
Any other ideas ?
Another factor which affect the team or the player’s performance is the waveform.
We cannot have a linear performance forever, everything is moving up and down.
They key, the explanation or the target is to stay as long it’s possible in positive areas (good performance and rates) and pass soon from the negative areas as we can’t do anything to avoid them.
So, every factor, major or minor, affected by the “luck” part of the game, is added in the two sides of a Libra and we have the final
result.