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  Click here to go to the first staff post in this thread.   Thread: [9th of May] - New version: Bug fixes and improvements

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  1. #11
    Elite Tactician's Avatar
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    Quote Originally Posted by Moi View Post
    Regarding the comments about only releasing updates when season ends or begins:

    Please take into account that during season changing period our servers are extremely busy updating all teams, generating the complete schedule for all groups, levels and teams around the world. However, we still do it if we can, so our Managers can start playing on a new season with the new features / changes. In fact, most of the changes we do on the current features are developed in our servers, so there's no need for an update of the client in these cases.

    Also, updates or emergency maintenance breaks can't always be planned or carefully scheduled. Sometimes a server could suffer from some problems that would require an immediate fix, so this is not something we can always avoid. All on-line games and services can suffer from unexpected issues, no one is free from issue.

    It is impossible for us to stop or restart our servers without affecting any user in Top Eleven, because we have users connecting to them every day from 0 to 24h. If possible, we always select the period of time where there's less users connected, but please undertand that there's no way or specific time/day that restarting a server would not affect anyone. There will always be users who have an important match no matter what moment we restart the server, the only thing we can do is do it when there are less users connected (if possible).
    But why should the results of some matches change? Can't the results of the already played matches be stored as soon as the matches are completed so as to decrease the likelihood that server resets will change them? Also, why there are some non-appropriate random switches in this game? For example, when a user joins a match, a random switch is made to the course of the match, that is the effect can be either positive, neutral or negative? Why can't the switch be logic?. Why is it that sometimes after a manager join the match, the seems to be negative switch in the course of the game? If a manager joined a match that his team is playing, the effect due to that action only should be at least neutral (definitely not negative). Don't tell me that there is not such a thing in this game. This switch has been clearly observed, and it is probably random. It has also been observed when one or more fans join the match, which is why I don't like fans to come and 'support' my team because sometimes it has a negative effect. For example, the team is leading 3-0, a fan joins in to support that particular team, 3-1, another fan joins in 3-2 or a yellow card or some other negative things. This is nonsense.
    Last edited by Tactician; 05-10-2016 at 04:54 PM.
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