well, in that case he must had some "bank" of sources (tokens and greens) and decided to use them.I meant players that were 120-139% became 169%... same players
With many tokens and personal trainer it's very quick.
Anyway, as I said this thing is like hunting ghosts.
My suggestion is to be a limit in the use of packs, meaning
- every season, any manager must have a limit in usage, let's say 500-600 greens ?
I don't care (as a simple player of the game) how he got those packs but with this amount he can't build an unbeaten team. Maybe he can have a 7* team so if I 'm doing the right moves, I also can have a 6* (maybe low) 11th squad, without spending a fortune and have good chances to win him.
- There must be a limit in the stars of the players.
7* is the maximum. if someone wants to upgrade his players above 7*, he must use only token he bought from the game
* This is like that case from hidden achievements. You can buy and send as gift to a friend a simple premium jersey but you cannot send an official jersey unless you bought an amount of token to get it (and unlock this hidden achvm. "benefactor" )
So, the game can recognize that you bought those token and permits you to send the gift.
If your token was from farming or saving, you can't.
So, if we see a team with 9*-10* players, we can understand that this guy is a real token buyer.
We curse our bad luck and waiting for the next season - lol