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  1. #1
    Elite Tactician's Avatar
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    I have made some test matches lately, and based on what I have observed, I can say that the game is messed up.

    Game does not react as expected to logical changes made. Counter formations and counter orders do not seem to work as expected these days. In many of the test matches, doing changes have not changed the final outcome (who is going to win and who is going lose, not the scoreline as such).

    A.M advice are ****, up to the point where you follow his advice and you lose control of the match or concede instantly or so. There are also a lot of 'ping-pongs'. For instance, do A, then slightly later, doing A is not good, do B, or do C which is logically not compatible with A. A.M says to attack more, switched to more attack and next advice comes up: we should not be attacking so much. How come this can be like this, especially if the opposing manager was not present or has not changed anything? Let's press high, and then let's force counter-attack? There is no logic in the combinations of orders to be used too.

    Below are some scenarios.

    One team used hard tackling, and it is the other team that was using normal tackling that got a red card.

    One team was on hard attacking and attack bonus, A.M advice came: we should attack more if we want to win. What?

    A team, playing with no centre-back (DC), has been winning matches in my league. When I played against it, my team scored only 1 goal.

    Briefly, the game has gone **** (maybe not all servers or users have been affected, but I have noticed the decline). There is not much sense in this game lately.
    Last edited by Tactician; 08-04-2016 at 09:32 AM.
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  2. #2
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    Quote Originally Posted by Tactician View Post
    One team used hard tackling, and it is the other team that was using normal tackling that got a red card.
    Sounds like Diego Costa, hit someone in the face and the other guy will be sent off! But just asking, how many games did you test this with? A sample size of less than 10-20 games is definitely too small to measure something like that.

    Quote Originally Posted by Tactician View Post
    A team, playing with no centre-back (DC), has been winning matches in my league. When I played against it, my team scored only 1 goal.
    This is one "complaint" I also have. Man-man defense is just -- waaay -- to good with with a nutty defensive formation. It especially feels like if you pressure someone a bit, they can get away with anything defensively. IE if you face someone with a defensive hole and that team is better than you, that hole is very often exposed with counter attacks etc. But if you face a team with a defensive hole that you own possession against, and presumably they play man-man, their defense more often than not is rock solid.

    For example, last season in the cup I faced an extremely offensive wide 3 D team, and the DC was sent off in the second half. I was maybe 105% and this guy 110%. I pressured him some for the reminder of the second half and the 2x15 additional time, but his D was just rock solid still. You just can't even remotely play with 3 STs, a AML and a AMR, 2 MCs and only a DL and a DR in real soccer just because you play "man-man". I was the better team in both the first leg and second leg before he had a player sent off too, so it was not some scenario where a much better team just prevailed (both games finished 2-2 and he won on the penalties...).

    In short, a simulation engine for soccer is faulty if it works to play DL-DC-DR to start with in my opinion. I don't know what you guys think? I mean, from my point of view it just wouldn't work in real life. The DL/DR are pretty offensive with the ball and they are still not exposed defensively. I definitely would love to see some tinkering with this from Nordeus side. I think you see a lot of teams playing this system right now and it just takes a bit from the game since it's very unrealistic. I think I am going to take it up in the suggestion section, but I would want to hear what you guys think first!

    On the other side of the coin, I think it's a huge plus in TE that formation choosen isn't what decides everything. You can't just like play some nutty 4-2-4 that beats everything else. But IMO the fact that a DL-DC-DR defensive line works so well is takin it too far.
    Last edited by Al Svanberg; 08-04-2016 at 05:15 PM.
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  3. #3
    Elite Tactician's Avatar
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    Quote Originally Posted by Al Svanberg View Post
    Sounds like Diego Costa, hit someone in the face and the other guy will be sent off! But just asking, how many games did you test this with? A sample size of less than 10-20 games is definitely too small to measure something like that.



    This is one "complaint" I also have. Man-man defense is just -- waaay -- to good with with a nutty defensive formation. It especially feels like if you pressure someone a bit, they can get away with anything defensively. IE if you face someone with a defensive hole and that team is better than you, that hole is very often exposed with counter attacks etc. But if you face a team with a defensive hole that you own possession against, and presumably they play man-man, their defense more often than not is rock solid.

    For example, last season in the cup I faced an extremely offensive wide 3 D team, and the DC was sent off in the second half. I was maybe 105% and this guy 110%. I pressured him some for the reminder of the second half and the 2x15 additional time, but his D was just rock solid still. You just can't even remotely play with 3 STs, a AML and a AMR, 2 MCs and only a DL and a DR in real soccer just because you play "man-man". I was the better team in both the first leg and second leg before he had a player sent off too, so it was not some scenario where a much better team just prevailed (both games finished 2-2 and he won on the penalties...).

    In short, a simulation engine for soccer is faulty if it works to play DL-DC-DR to start with in my opinion. I don't know what you guys think? I mean, from my point of view it just wouldn't work in real life. The DL/DR are pretty offensive with the ball and they are still not exposed defensively. I definitely would love to see some tinkering with this from Nordeus side. I think you see a lot of teams playing this system right now and it just takes a bit from the game since it's very unrealistic. I think I am going to take it up in the suggestion section, but I would want to hear what you guys think first!

    On the other side of the coin, I think it's a huge plus in TE that formation choosen isn't what decides everything. You can't just like play some nutty 4-2-4 that beats everything else. But IMO the fact that a DL-DC-DR defensive line works so well is takin it too far.
    No. It can't be man-on-man because the opponent had 9 outfield players and you 10; so you had one man always being unmarked. And yes, this game is **** in terms of formation; you will see formations like 3W-5-2V, 3N-1-2-3W-1 and so on being superior when in fact they should be inferior. There is also the narrow formations being overpowered in this game; narrow formations seem to have an edge.

    The game engine itself needs a lot of improvement. There is not much sense in this game lately. The game was in fact better a few months ago; it seems that the feedback the users have been sending to Nordeus (surveys and so on) were poorly done, and hence the adjustments recently made by Nordeus made the game worst.
    Last edited by Tactician; 08-04-2016 at 05:41 PM.
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