Haha.
I have an opponent use 3*, 4* players with 200% speed.
Now people get so weird with their training drill.
So scary.
It should be like this if you want maximum effectiveness.
It wasn't our day.
So you know my situation?
You know how I train?
How many promotions I have had?
You know my training level?
You know the skills of my player when i bought him?
You know the game better than me?
And you know that it isn't possible to train for certain skills?
How arrogant and foolish of you!
Last edited by Gert Funck; 12-30-2016 at 05:36 AM.
__________________________________________________
Groundhog Day visiting level - 58 -
considering quitting, since nothing is improved for veterans ... nothingand pay to win has become to dominante
FireCats is testing level - 36 -
Actually you don't follow the training closely enough or you never have trained a single player alone...each training skill gained increases 1% of gain, 4 x 1% gain = 1 skill point...that's how it goes...1% gain in skill is added in by TE's new training system...and lower stars mean more focus on specialized training and less gained on others...average of the total gain is the star rating of the players...
Yes these players are scary though they are underrated, so you can't underestimate anyone now just based on stars...look more closely to formulate your team & formation
hrid (football wizards)
I have trained all and everything I can find in the game, team and individual. It is impossible to train just one skill and others get reduced to 1%. If you ever pay attention to the training you will notice that when you practice sprints for example sometimes you get a gain in speed, sometimes in strength, sometimes in agility.
Granted, a lot of times the gain will be in speed, but not to the point that explains 300% in one skill and 1% in another. The way the training is set up it is mathematically impossible to get to 1% and 300% in several values in one category in one player. That would only work if training sprints for example would only give you an increase in speed every time and nothing else. Also keep in mind that by training a player his overall percentage goes up during the season, which means all of his values, because the percentage is relative to the skill level.
So for example, you can have a 1 star player on your team who you never train and some of his values can go down to 1% over a few seasons. However, this does not work in conjunction with several other values going up dramatically at the same time. Again, a mathematical impossibility because of how the training is set up. It is possible to get incredible numbers in a general category like Attack for example but not the extreme different values in each sub-category thereof.
It is not possible to train that way and I am still waiting for the person who can logically explain a 1% and 300% in value in several skills in one category in one player. Except the Nordeus trolls on here, who can also explain the inner workings of the universe.
Last edited by Sgdgolf; 12-31-2016 at 04:02 PM.
Have you ever checked clubs 3-4 level down? You can get a better idea from there...but5he explanation is here for you...match it...
When they are significantly below by 20 skill points they can to 1% because they cannot go below that (5* = 20% rating, so 20* = 100%) say for an example my level is 13 and 100% means 85 skill points, if someone has offense to 95 and defence to 65? Then his offense is 140% & defence is 1% and for anything below that will be 1%...that's how it's calculated....
Adios...
hrid (football wizards)