Results 1 to 10 of 38
Like Tree10Likes

Thread: Best Way to Keep 10% Team Bonuses?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Newbie
    Join Date
    Jan 2017
    Posts
    29
    Thanks! I did use search, but found nothing. I even read Al Svalgard (is that his name?) long guides before posting.

    So to cover all bonuses I basically need my substitutions to be something like this:

    1 GK
    2 DCS
    1 DMC
    3 MC/AMC
    1 ST

    Questions:

    1. But won't the bonus bar go up faster if I train the whole squad?
    2. Won't hard drills fill up the bar faster than very easy drills?
    3. Will the bonus bar go faster with 3 whistles workouts rather than 1 whistle workouts?
    4. Why not train the whole team - since they gain 48% condition a day anyway?
    5. If I have an MC/AMC who is 40/50 skill points into becoming a DMC, does he also count as a defender in training?
    Last edited by Regev; 01-15-2017 at 08:19 AM.

  2. #2
    Famous Toxcatl's Avatar
    Join Date
    Oct 2016
    Location
    Chile
    Posts
    1,150
    Quote Originally Posted by Regev View Post
    Thanks! I did use search, but found nothing. I even read Al Svalgard (is that his name?) long guides before posting.

    So to cover all bonuses I basically need my substitutions to be something like this:

    1 GK
    2 DCS
    1 DMC
    3 MC/AMC
    1 ST

    Questions:

    1. But won't the bonus bar go up faster if I train the whole squad?
    2. Won't hard drills fill up the bar faster than very easy drills?
    3. Will the bonus bar go faster with 3 whistles workouts rather than 1 whistle workouts?
    4. Why not train the whole team - since they gain 48% condition a day anyway?
    5. If I have an MC/AMC who is 40/50 skill points into becoming a DMC, does he also count as a defender in training?
    Al Svanberg. My hero =]
    Yes, this roaster will pretty much do the job.

    1. No. Balance matters, and amount doesn't, as long as conditions are met. I don't know all the rules of bonus training, but I've done some experiments. Anyway, it doesn't worth it.
    2. Slightly, doesn't worth it. Very Easy drills have the best efficiency, don't use Easy or more difficult drills.
    3. Nope. But your bench+reserve will get more XP if it matters.
    4. Because you need to train all you players individually, it's WAY more effective. Make a unique schedule for every your player (avoid training gray skills) and never train your squad in group trainings. Don't be afraid to use 6 same drills in a schedule. You can use the tool from my signature, it really helps to create those schedules.
    5. No, you need to have a position fully trained to be counted.

    Quote Originally Posted by enachev View Post
    what you mean by "watching commericals for 2x bonus" ?

    its 20 tokens for me to get 24h 2x bonus trainer ?!
    Never spend tokens on that crap, it's useless.
    About those 2x bonus videos:

    Best Way to Keep 10% Team Bonuses?-screenshot_2017-01-15-12-51-46.jpg

    See that Get 2x? It's not always there though.
    Last edited by Toxcatl; 01-15-2017 at 12:24 PM.
    madflo19 likes this.
    It wasn't our day.

  3. #3
    Newbie
    Join Date
    Jan 2017
    Posts
    22
    Quote Originally Posted by Toxcatl View Post

    See that Get 2x? It's not always there though.
    thanks

    i guess its not there for me because first thing every day i watch the videos for rests, no more videos available when i check training

  4. #4
    Newbie
    Join Date
    Jan 2017
    Posts
    29
    Quote Originally Posted by Toxcatl View Post
    4. Because you need to train all you players individually, it's WAY more effective. Make a unique schedule for every your player (avoid training gray skills) and never train your squad in group trainings. Don't be afraid to use 6 same drills in a schedule.
    That's a LOT of micro-management. I like to think of Top Eleven as a tool of entertainment, meaning it's here to serve me, not the other way around Is there a way to set up auto-schedules or something? Also, can't I make the "grey skills" highlighted by training them? I thought the game highlights the skills in which the player has higher numeric quality in.

  5. #5
    Famous Toxcatl's Avatar
    Join Date
    Oct 2016
    Location
    Chile
    Posts
    1,150
    Quote Originally Posted by Regev View Post
    That's a LOT of micro-management. I like to think of Top Eleven as a tool of entertainment, meaning it's here to serve me, not the other way around Is there a way to set up auto-schedules or something? Also, can't I make the "grey skills" highlighted by training them? I thought the game highlights the skills in which the player has higher numeric quality in.
    You are saying "a LOT of micro-management" like it's something bad =] It takes some time to create the schedules (for me it's fun), but training process takes about 10 minutes every day. Not that much.

    Key abilities are determined by players positions. White skills get more XP than grey skills.
    It wasn't our day.

  6. #6
    Newbie
    Join Date
    Jan 2017
    Posts
    29
    Quote Originally Posted by Toxcatl View Post
    Key abilities are determined by players positions. White skills get more XP than grey skills.
    Are you a 100% sure about it??? I thought all skills are increasable equally, and that the game simply highlights those at which the player already has high levels in. Isn't that so?

    So one of my strikers (he is 33) has highlighted Positioning and Heading (Why is that in Defense if he's a striker?), and Passing, Dribbling, Crossing and Finishing in Attack, with Strength and Speed and Creativity in Physical & Mental. Does that mean I should combine a defense/attack/fitness mix of workouts that focuses on all those traits? I can't understand why his Positioning and Heading are defense attributes if he's a striker.

  7. #7
    Famous Toxcatl's Avatar
    Join Date
    Oct 2016
    Location
    Chile
    Posts
    1,150
    Quote Originally Posted by Regev View Post
    Are you a 100% sure about it??? I thought all skills are increasable equally, and that the game simply highlights those at which the player already has high levels in. Isn't that so?
    Yes, I am sure =]

    You can read this, if it's interesting for you: https://forum.topeleven.com/tutorial...ng-system.html

    Quote Originally Posted by Regev View Post
    So one of my strikers (he is 33) has highlighted Positioning and Heading (Why is that in Defense if he's a striker?), and Passing, Dribbling, Crossing and Finishing in Attack, with Strength and Speed and Creativity in Physical & Mental. Does that mean I should combine a defense/attack/fitness mix of workouts that focuses on all those traits? I can't understand why his Positioning and Heading are defense attributes if he's a striker.
    You can check for yourself. Is your guy a pure striker without other positions? Go to the Market and compare him with other strikers. All of them have the same set of skills.
    He uses Positioning (to receive passes and crosses probably) and Heading (speaks for itself), that's why he has them. As any other striker.

    Here are all the drills (level 1) in the game with XP to every skill; for field players only, goalkeepers have different set of skills.

    Best Way to Keep 10% Team Bonuses?-capture.jpg

    Sorry for long editing. Bad habit.
    Last edited by Toxcatl; 01-15-2017 at 12:57 PM.
    Galani likes this.
    It wasn't our day.