Each calculation involves many factors. It's not like in the past that, say in an RPG, the attack damage only relies on the weapon damage and the character's strength. At this point in technological advancement, each action in this game can take many attributes to calculate, such that no one attribute can be singled out as "important" and have everybody trying to train up that one attribute alone. In other words, you won't be able to find just from observation any correlation between one action and one attribute.

Do you understand what I'm saying?