It could be.., but anyhow if this was their logic, they could focus on how they could reduce tanking which is beneficial for them as well.
Best solution for me to stop tanking (I tank with my 2nd team sometimes) is:
20% quality reduction if you fail to promote
10% quality reduction if you promote
My opinion is that this small change would be a really twist plot of the game and would become even more interesting as you would even compete for 8th position
♣----------------------------------------------------------------------------♣
[First team] Clover 13 - Panathinaikos FC Legends
-->Team Showcase<--
♣----------------------------------------------------------------------------♣
[Second team] Angry Sheep FC
♣----------------------------------------------------------------------------♣
When you promote, the overall quality of the team stays the same. Players are not getting weaker in absolute numbers, only in relative, comparing to your new level. "Welcome to the next level, teams are stronger here, and your team is weaker comparing to them". Sounds logical. But if your rules are applied, players will get weaker if the team fails to promote. Weaker for real. I don't see the logic in this.
And what if I did my best, but failed to promote? I get my team even weaker than it was before. "Nice try, loser! Now you have to reach the same goal with even weaker team. Good luck, you're gonna need it!"
Last edited by Toxcatl; 03-05-2017 at 07:51 PM.
It wasn't our day.