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  Click here to go to the first staff post in this thread.   Thread: [OFFICIAL] Further notes on the - New Auction system

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    Pro Jeeves's Avatar
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    Level 1 bidders.
    To confirm again - Level 1s bid in their own bracket. They don't bid with higher level users.

    Bidding in general.
    From my own experience in the past days (and the beginning of the new season), I've seen all ends of the spectrum when it comes to bidding wars, just like previous years. :/
    Was able to snatch a couple players for 1T not 10 minutes ago. But yesterday I left 17T for a single player. This doesn't differ from what I usually experienced in the auction when out hunting for talent.

    Feedback.
    Again, we're really grateful that all of you are expressing your thoughts. I'm gathering and relaying lots of constructive comments from this and other threads.

    Quote Originally Posted by jcohen42 View Post
    Okay, so I've tried out the auction system quite a bit tonight. Some notes:

    • While bid wars definitely end more quickly, the peak tokens are about the same as the old system. Haven't seen much past 50 yet.
    • The main problem is that there is a base level of approximately 8 tokens for any player of reasonably quality and age. Perhaps this goes down later, but we saw late last season that the token floor was high then too.
    • I think a good bit of the game's charm is lost in that any level can bid on any player. No longer are there "bidding rivarlies"; you're just bidding against random people you don't care about. This makes the system much less unique or engaging.
    • The fact that human managers can't sell players to other human managers via Auctions still sucks. A lot.


    Overall, do I hate it as much as I first did? No, probably not. Do I still hate it? Yes. Do I still think Nordeus should have both types of Auctions running at the same time? Yes. Will I quit if Nordeus keeps this around without changing it for a while? Definitely.

    EDIT: Also, there is a cap to how many players you can see on the auction list that you've bid on in the past. I'd be okay with this if the max was 20 or 30, but it's closer to 10. That's not nearly enough for managers to do any kind of meaningful analysis. Makes it feel like a fast food restaurant.
    Your 3rd point really stood out for me. Great comment overall. I would really like to hear more opinions about everyone's bidding experience now that the new season has begun.

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    I see: good players min 30, some 50 or 60 tokens.

    For me it is too crazy.

    And for me, it is a desaster.
    William Lycke, Gert Funck and Rkv like this.

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    Apprentice RedManc7's Avatar
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    Quote Originally Posted by Jeeves View Post
    Level 1 bidders.
    To confirm again - Level 1s bid in their own bracket. They don't bid with higher level users.

    Bidding in general.
    From my own experience in the past days (and the beginning of the new season), I've seen all ends of the spectrum when it comes to bidding wars, just like previous years. :/
    Was able to snatch a couple players for 1T not 10 minutes ago. But yesterday I left 17T for a single player. This doesn't differ from what I usually experienced in the auction when out hunting for talent.

    Feedback.
    Again, we're really grateful that all of you are expressing your thoughts. I'm gathering and relaying lots of constructive comments from this and other threads.



    Your 3rd point really stood out for me. Great comment overall. I would really like to hear more opinions about everyone's bidding experience now that the new season has begun.
    jeeves dont you think removing the ability to sell players massively detracts from the games playability - training and developing players was a fun part of the game, especially young squad players not strong enough for the first 11. there is literally no incentive to develop players skills positions etc unless they are first teamers. massively detracted from the game this change. i dont see why you needed to remove the ability to entirely remove selling players at auction to add more quality players to buy, it doesnt make any sense which means i can only assume the motivations are different to the ones stated.
    the ability to sell a 79% player to a level below as a 99% player was good for buyer and seller. it was fun going head to head for a player v someone in your league, an old foe or someone in your cup draw. it added spice, interaction & competition and epitomised the "social" aspect of the game that we all enjoy. it was also good developing a player and reaping the benefits of this in the transfer market. surely you must have better ways of monetising the game than this?


    Sent from my iPad using Tapatalk

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    Quote Originally Posted by RedManc7 View Post
    jeeves dont you think removing the ability to sell players massively detracts from the games playability - training and developing players was a fun part of the game, especially young squad players not strong enough for the first 11. there is literally no incentive to develop players skills positions etc unless they are first teamers. massively detracted from the game this change. i dont see why you needed to remove the ability to entirely remove selling players at auction to add more quality players to buy, it doesnt make any sense which means i can only assume the motivations are different to the ones stated.
    the ability to sell a 79% player to a level below as a 99% player was good for buyer and seller. it was fun going head to head for a player v someone in your league, an old foe or someone in your cup draw. it added spice, interaction & competition and epitomised the "social" aspect of the game that we all enjoy. it was also good developing a player and reaping the benefits of this in the transfer market. surely you must have better ways of monetising the game than this?


    Sent from my iPad using Tapatalk
    So true