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  1.   Click here to go to the next staff post in this thread.   #1
    Pro Jeeves's Avatar
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    @BridgeGoth - Really... great post man. Thank you for sharing your thoughts in this, most of all, level headed manner. We've already showed your message to people around the office. It's in circulation.
    I really hope that others will chime in with their thoughts as well and write 'em down in this fashion (And thank you to you who already did so). And yes, I very well know that it's not the first time that any of this has been said and discussed, that doesn't mean you should keep laying down your minds. As SausyFC would say - "Keep them coming".
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    Quote Originally Posted by Jeeves View Post
    @BridgeGoth - Really... great post man. Thank you for sharing your thoughts in this, most of all, level headed manner. We've already showed your message to people around the office. It's in circulation.
    I really hope that others will chime in with their thoughts as well and write 'em down in this fashion (And thank you to you who already did so). And yes, I very well know that it's not the first time that any of this has been said and discussed, that doesn't mean you should keep laying down your minds. As SausyFC would say - "Keep them coming".
    I'll repost this from a few days ago

    "how about the daily skill boost not being random but going to the Captain? That way we can choose who receives it and it makes the captain role actually do something.
    Over the course of a season (26 games) the player will increase by 10.4 skill points which is a tad over 2/3 of a Star, nice going for a favourite player?
    (in fact, 28 days = 11.2 skill points)"
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  3.   Click here to go to the next staff post in this thread.   #3
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    Quote Originally Posted by gogs67 View Post
    I'll repost this from a few days ago

    "how about the daily skill boost not being random but going to the Captain? That way we can choose who receives it and it makes the captain role actually do something.
    Over the course of a season (26 games) the player will increase by 10.4 skill points which is a tad over 2/3 of a Star, nice going for a favourite player?
    (in fact, 28 days = 11.2 skill points)"
    It's been suggested before as well. My own thoughts on this were that this could instead just be made in to a manual point allocation. I don't know if it can just be added to the game though. My point is that the two are separate matters - The Captain role and the Skill gift - but I do understand the idea. I've discussed it with others in the forum a while back when it was suggested again. We moved toward the Captain role becoming its own mechanic perhaps, maybe give players a Leadership stat via which the Manager will decide who's better suited for the role. The role itself could provide a Morale boost to fellow players or something else. A lot of interesting ideas were thrown. Anyway I hope you can see my point on separating the two.
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    Quote Originally Posted by Jeeves View Post
    It's been suggested before as well. My own thoughts on this were that this could instead just be made in to a manual point allocation. I don't know if it can just be added to the game though. My point is that the two are separate matters - The Captain role and the Skill gift - but I do understand the idea. I've discussed it with others in the forum a while back when it was suggested again. We moved toward the Captain role becoming its own mechanic perhaps, maybe give players a Leadership stat via which the Manager will decide who's better suited for the role. The role itself could provide a Morale boost to fellow players or something else. A lot of interesting ideas were thrown. Anyway I hope you can see my point on separating the two.
    Yes, I was only conflating the ideas as the Captains role as it stands is pointless, this would make it useful in some way.
    Obviously a manual SP allocation AND other attributes for the Captain would be even better.