Results 1 to 8 of 8
Like Tree2Likes
  • 1 Post By Toxcatl
  • 1 Post By Toxcatl

Thread: Training calculations

  1. #1
    Rookie
    Join Date
    Feb 2013
    Posts
    104

    Training calculations

    So everybody knows to get a star you need to get 5 quality points = 15 skill points
    What is annoying is that when you train you get results in % gained in specific skills and not 0.1 skill point or so
    So you need to start calculating how many % is 0.1 and from my experience sometimes 2% = 0.1 and sometimes more.
    I don't know if I'm wrong but I bet when you have more stars, it's slower to gain skill points and that's fine to me.

    I wish their was a more direct approach to this. Where managers would know how many % they have to increase to get skill points.

    I think to have 2 parameters of quality (% and quality points) makes it more confusing.


    Has anyone figured how much % you need for 15 skill points (When you try to go from 5 to 6 stars or 6 to 7 stars...) ??

  2. #2
    Newbie
    Join Date
    Dec 2017
    Posts
    27
    15% of attributes is 1% general quality. Not much to be said about it. So every 60% attributes you go up a point.

  3. #3
    Famous Toxcatl's Avatar
    Join Date
    Oct 2016
    Location
    Chile
    Posts
    1,149
    Quote Originally Posted by pat0812 View Post
    So everybody knows to get a star you need to get 5 quality points = 15 skill points
    What is annoying is that when you train you get results in % gained in specific skills and not 0.1 skill point or so
    So you need to start calculating how many % is 0.1 and from my experience sometimes 2% = 0.1 and sometimes more.
    I don't know if I'm wrong but I bet when you have more stars, it's slower to gain skill points and that's fine to me.

    I wish their was a more direct approach to this. Where managers would know how many % they have to increase to get skill points.

    I think to have 2 parameters of quality (% and quality points) makes it more confusing.


    Has anyone figured how much % you need for 15 skill points (When you try to go from 5 to 6 stars or 6 to 7 stars...) ??
    You got something wrong. Or I did =]

    There are two "qualities": percentage (relative) and overall (absolute). Like, 104% (41) -- 104% is relative quality, 41 is overall quality. Every point in OQ equals 4%, always.
    To get a star you need 20% or 5 OQ, or 20% * 15 = 300% to skills (attributes).

    The pace of gaining XP is unique for every player. It depends on amount of stars this player has, his age, and a hidden parameter. There is more, but it's a different story.
    Read this if you are interested:
    https://forum.topeleven.com/tutorial...tml#post500463
    https://forum.topeleven.com/tutorial...ng-system.html
    Last edited by Toxcatl; 02-23-2018 at 06:22 PM.
    112000 likes this.
    It wasn't our day.

  4. #4
    Rookie
    Join Date
    Feb 2013
    Posts
    104
    Quote Originally Posted by Toxcatl View Post
    You got something wrong. Or I did =]

    There are two "qualities": percentage (relative) and overall (absolute). Like, 104% (41) -- 104% is relative quality, 41 is overall quality. Every point in OQ equals 4%, always.
    To get a star you need 20% or 5 OQ, or 20% * 15 = 300% to skills (attributes).

    The pace of gaining XP is unique for every player. It depends on amount of stars this player has, his age, and a hidden parameter. There is more, but it's a different story.
    Read this if you are interested:
    https://forum.topeleven.com/tutorial...tml#post500463
    https://forum.topeleven.com/tutorial...ng-system.html
    So is going from 100% to 120% faster then 120% to 140% ?
    If yes than for example a 135% player at the end of season would be smarter to wait for him to lose 20% and then train him to 120%

  5. #5
    Dreamer
    Join Date
    Nov 2016
    Posts
    402
    Quote Originally Posted by pat0812 View Post
    So is going from 100% to 120% faster then 120% to 140% ?
    If yes than for example a 135% player at the end of season would be smarter to wait for him to lose 20% and then train him to 120%
    Yes man

  6. #6
    Famous Toxcatl's Avatar
    Join Date
    Oct 2016
    Location
    Chile
    Posts
    1,149
    Quote Originally Posted by pat0812 View Post
    So is going from 100% to 120% faster then 120% to 140% ?
    If yes than for example a 135% player at the end of season would be smarter to wait for him to lose 20% and then train him to 120%
    That's correct.
    I train all my team up to 120% as quickly as I can in the beginning of the season, and after that I save greens for the next season.
    nikolgiorgos likes this.
    It wasn't our day.

  7. #7
    Rookie
    Join Date
    Feb 2013
    Posts
    104
    Quote Originally Posted by Toxcatl View Post
    That's correct.
    I train all my team up to 120% as quickly as I can in the beginning of the season, and after that I save greens for the next season.
    So when you buy players at start of season you buy them at how many % ?
    Most players in auctions are at 98% or 99% at best so a full 20% will take you how long ? Or How many packs per player to raise 20%

  8. #8
    Famous Toxcatl's Avatar
    Join Date
    Oct 2016
    Location
    Chile
    Posts
    1,149
    Quote Originally Posted by pat0812 View Post
    So when you buy players at start of season you buy them at how many % ?
    Most players in auctions are at 98% or 99% at best so a full 20% will take you how long ? Or How many packs per player to raise 20%
    Usually I get 4-5* 18 y/o FTs. Training from 100% to 120% takes, I guess, 120-140 rest packs. I don't remember exactly, sorry.

    With some effort and good resource management it is possible to have your whole team on 135-140% at the end of the season (no tanking, no buying tokens). It will take at least four seasons though, if you are building your team from scratch.
    It wasn't our day.