You would think so in theory, as opposition attackers tend to be quick, but it’s hard to tell whether it makes a real difference when watching the match engine. Another benefit of training additional positions, is the increase in key stats should give the player a better chance of training the various individual drills, that increase various stats. This should mean the player gets more from training, and if you want the player as a long term prospect,it’s always nice to see him training as many stats as possible.
Quote Originally Posted by Toxcatl View Post
Aha, it looks like this. There is no noticeable correlation between high skill(s) and player's performance. Maybe only the average of key skills for this position matters, who knows. So maybe there is a real, hidden, current quality of a player -- the average of his current position's key skills. And maybe it's something else, like, grey skills matter too, but with penalty multiplier.
We don't know.
Nik thinks individual skills don't matter. I was disagree, but now I think he's right. Even if skills have an effect, it doesn't visible on individual level.
The game mechanics seems to be very simple with huge random factor in play. TE is more like "strategy + slot machine" than "strategy + tactics". And by "strategy" I mean "farm greens and feed your players", nothing more.


But if you keep playing him as DC only, why do you think it makes Speed useful? Set of key skills is determined by player's position only, so it is logical to assume that it doesn't matter if a player has a skill white or gray, if this skill is not a key skill for this position. In other words, Speed is not important for DC; therefore it doesn't matter how high player's Speed is, if he plays on DC position. Don't you think so?