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Post By Carlos M
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Post By khris
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Post By Carlos M
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Post By Carlos M
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Post By khris
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Spanish Forum Moderator

Originally Posted by
Carlos M
SIC
"the game is at the best FTP moment of the history"
is a allusion to:
"cant make a friendly game, i settle the game but... the game never happen, WTF!!!!!!!!!!! no money here for you nordeus, NO WAY SIR!!!! giving money for completly r***#! devs is a non go"
FTP-Free To Play. That's why I said that, you can't do more and the channels are well aware of the issues, too there's a staff of moderators well reporting it here in the forum, so patience cause some fixings needs time.
Then, I am agree, there are bugs, maybe too we can say that the game never had such amounts of bugs gathered from previous updates and that weren't fixed at the proper moment.
Regarding this:
"we are winning 2:0 and suddenly other team get 3 red cards and surprise surprise they score 3 goals in last mins and win?"
Exactly, is another issue, too reported by myself since months ago, at least we've seen many times teams playing with 10 and having advantage, and despite is a issue of the simulator itself -not a bug- can be considered as something to be fixed.
Despite all, as Ive said, the game is absolutely free to play, and there's no need to come here insulting.
Then I can enter in my own opinion related to what you are mentioning, about, losing vs -30% teams, here I defended always since the implementation of the %'s that the limit of 80% diff between skills that we had previously, should not be removed or something like what u say would occur.
Then the history is well known by all, attributes of 2000%s.. then a limit of 340 implemented, and weeks ago we had a correction in the calibration when we train skills, but IMO to stabilizate the simulations we need to go even more back to the time and set limits between skills at least of +160% cause the game consider different parameters to do the simulation, mainly the ain star or the players, then the individual attributes that are linked to internal limits of the players, so,,, basically to resume it, a player with +2* from 5* should be clearly "better" han one with 5, but if u have skills with 340's as before which are not +2 stars but +13 then the simulation is well known that is broken, and are these individual skills that were a problem and I guess too that should be summed a increasing in the margin of beatability "from a X" level of stars "to a Y"... time ago 1'5 staars -30%- was a huge distance to win clearly, now seems the margin had increased and we see extreme scores even with -60%'s... and all this comes from a sum...
"Patience". That's all I can say, and no stress. Think that the game allow you to play in many ways.
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